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- Uses the same code as Thing_ProjectileIntercept to aim and move the projectile. - targ: The actor the caller will aim at. - speed: Used for calculating the new angle/pitch and adjusts the speed accordingly. Default is -1 (current speed). - aimpitch: If true, aims the pitch in the travelling direction. Default is true. - oldvel: If true, does not replace the velocity with the specified speed. Default is false. - Split the code from Thing_ProjectileIntercept and have that function call VelIntercept. |
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.. | ||
chex | ||
doom | ||
heretic | ||
hexen | ||
inventory | ||
menu | ||
raven | ||
shared | ||
statscreen | ||
statusbar | ||
strife | ||
actor.txt | ||
actor_checks.txt | ||
base.txt | ||
compatibility.txt | ||
constants.txt | ||
dynarrays.txt | ||
events.txt | ||
level_compatibility.txt | ||
mapdata.txt | ||
sounddata.txt | ||
zscript_license.txt |