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a_arachnotron.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_archvile.cpp
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- Moved the terget->velz assignment to the end of A_VileAttack to remove the
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2009-08-02 04:11:48 +00:00 |
a_bossbrain.cpp
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- Fixed some GCC warnings.
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2009-10-01 14:54:29 +00:00 |
a_bruiser.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_cacodemon.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_cyberdemon.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_demon.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_doomglobal.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_doomimp.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_doommisc.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_doomweaps.cpp
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- added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
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2010-05-12 07:08:39 +00:00 |
a_fatso.cpp
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- fixed GCC compile error in A_Mushroom.
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2010-02-07 08:22:23 +00:00 |
a_keen.cpp
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- fixed: A_KeenDie should not drop items.
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2010-04-23 08:12:47 +00:00 |
a_lostsoul.cpp
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- fixed: The charge attack of Heretic's imp is not precisely the same
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2009-11-27 13:23:02 +00:00 |
a_painelemental.cpp
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- fixed: A_KeenDie should not drop items.
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2010-04-23 08:12:47 +00:00 |
a_possessed.cpp
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- Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
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2010-04-03 07:10:52 +00:00 |
a_revenant.cpp
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- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
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2009-08-30 10:43:51 +00:00 |
a_scriptedmarine.cpp
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- Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
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2010-01-18 20:15:04 +00:00 |
a_spidermaster.cpp
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- Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
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2010-04-03 07:10:52 +00:00 |