gzdoom/wadsrc/static/actors
Christoph Oelckers 9098bc1a46 - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
compatibility ZDoom needs to define this name, too, even though it doesn't 
  use it.
- Fixed: The nodebuilder could hang on badly set up polyobjects. Now it aborts 
  when the loop iterates NumberOfSegs times.

SVN r1338 (trunk)
2008-12-31 12:02:08 +00:00
..
chex - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
doom - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
heretic - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
hexen - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Added a SECF_NORESPAWN flag for sectors that prevents players from being respawned 2008-12-14 19:12:41 +00:00
strife - Fixed: The save percentage for Doom's green armor was slightly too low 2008-12-07 12:11:59 +00:00
actor.txt - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
constants.txt - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For 2008-12-31 12:02:08 +00:00