gzdoom/wadsrc/static/shaders/glsl/bloomcombine.fp
2016-07-27 21:50:30 +02:00

12 lines
150 B
GLSL

#version 330
in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D Bloom;
void main()
{
FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
}