gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 6990a46daf - scriptified PowerStrength.
This revealed an interesting bug: When the berserk fadout formula was changed in 2005 the result was essentially broken, resulting in values around 7000 - it only worked by happenstance because the lower 8 bits of the resulting values just happened to work to some degree and never overflowed. But the resulting fade was far too weak and a slightly different handling of the color composition code for the VM made it break down entirely.
This restores the pre-2005 formula but weakened intensity which now comes a lot closer to how it is supposed to look.
2017-01-16 22:27:49 +01:00
..
ammo.txt - scriptified the health items. 2017-01-15 01:02:38 +01:00
armor.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
health.txt - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
inv_misc.txt - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
inventory.txt - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
powerups.txt - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
weapons.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00