gzdoom/wadsrc/static/shaders/scene/material_fuzz_smooth.glsl
2023-09-25 21:18:57 +02:00

18 lines
453 B
GLSL

//created by Evil Space Tomato
void SetupMaterial(inout Material material)
{
vec2 texCoord = vTexCoord.st;
vec4 basicColor = getTexel(texCoord);
float texX = texCoord.x / 3.0 + 0.66;
float texY = 0.34 - texCoord.y / 3.0;
float vX = (texX/texY)*21.0;
float vY = (texY/texX)*13.0;
float test = mod(timer*2.0+(vX + vY), 0.5);
basicColor.a = basicColor.a * test;
basicColor.r = basicColor.g = basicColor.b = 0.0;
material.Base = basicColor;
}