mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 21:11:44 +00:00
688476b9aa
- Fixed: CheckActorInventory stored the return value in the wrong address on the ACS stack. - Fixed: Skin sounds weren't properly restored after a SNDINFO reset. - Added a more flexible ACS ChangeLevel function. It gets passed a level name instead of a level number and has several additional options (e.g. changing skill, starting the map without monsters and clearing the players' inventories. (UNTESTED!) - Changed Thing_Activate so that passing a tid of 0 activates the calling actor. - Changed Thing_Remove so that passing a tid of 0 removes the calling actor. - Added DECORATE parameters to A_Saw. SVN r283 (trunk)
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// Duh.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __G_GAME__
|
|
#define __G_GAME__
|
|
|
|
#include "doomdef.h"
|
|
#include "d_event.h"
|
|
|
|
|
|
|
|
//
|
|
// GAME
|
|
//
|
|
void G_DeathMatchSpawnPlayer (int playernum);
|
|
|
|
void G_DeferedPlayDemo (char* demo);
|
|
|
|
// Can be called by the startup code or M_Responder,
|
|
// calls P_SetupLevel or W_EnterWorld.
|
|
void G_LoadGame (const char* name);
|
|
|
|
void G_DoLoadGame (void);
|
|
|
|
// Called by M_Responder.
|
|
void G_SaveGame (const char *filename, const char *description);
|
|
|
|
// Only called by startup code.
|
|
void G_RecordDemo (char* name);
|
|
|
|
void G_BeginRecording (const char *startmap);
|
|
|
|
void G_PlayDemo (char* name);
|
|
void G_TimeDemo (char* name);
|
|
BOOL G_CheckDemoStatus (void);
|
|
|
|
void G_WorldDone (void);
|
|
|
|
void G_Ticker (void);
|
|
BOOL G_Responder (event_t* ev);
|
|
|
|
void G_ScreenShot (char *filename);
|
|
|
|
FString G_BuildSaveName (const char *prefix, int slot);
|
|
|
|
struct PNGHandle;
|
|
bool G_CheckSaveGameWads (PNGHandle *png, bool printwarn);
|
|
|
|
enum EFinishLevelType
|
|
{
|
|
FINISH_SameHub,
|
|
FINISH_NextHub,
|
|
FINISH_NoHub
|
|
};
|
|
|
|
void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory);
|
|
|
|
// Adds pitch to consoleplayer's viewpitch and clamps it
|
|
void G_AddViewPitch (int look);
|
|
|
|
// Adds to consoleplayer's viewangle if allowed
|
|
void G_AddViewAngle (int yaw);
|
|
|
|
#define BODYQUESIZE 32
|
|
class AActor;
|
|
extern AActor *bodyque[BODYQUESIZE];
|
|
extern int bodyqueslot;
|
|
|
|
|
|
#endif
|