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6854a509e9
Most of the synchronization was too deep in the implementation so that it did not guard everything it needed. Now each song has precisely one mutex which must be locked for all access to its internals - this is done in the public ZMusic interface
691 lines
22 KiB
C++
691 lines
22 KiB
C++
/*
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** music_fluidsynth_mididevice.cpp
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** Provides access to FluidSynth as a generic MIDI device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <mutex>
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#include <stdio.h>
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#include <stdlib.h>
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#include "mididevice.h"
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#include "zmusic/mus2midi.h"
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// FluidSynth implementation of a MIDI device -------------------------------
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FluidConfig fluidConfig;
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#ifdef HAVE_FLUIDSYNTH
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#if !defined DYN_FLUIDSYNTH
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#include <fluidsynth.h>
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#else
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#include "i_module.h"
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extern FModule FluidSynthModule;
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struct fluid_settings_t;
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struct fluid_synth_t;
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#endif
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class FluidSynthMIDIDevice : public SoftSynthMIDIDevice
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{
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public:
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FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config, int (*printfunc_)(const char *, ...));
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~FluidSynthMIDIDevice();
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int OpenRenderer() override;
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std::string GetStats() override;
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void ChangeSettingInt(const char *setting, int value) override;
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void ChangeSettingNum(const char *setting, double value) override;
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void ChangeSettingString(const char *setting, const char *value) override;
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int GetDeviceType() const override { return MDEV_FLUIDSYNTH; }
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protected:
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void HandleEvent(int status, int parm1, int parm2) override;
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void HandleLongEvent(const uint8_t *data, int len) override;
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void ComputeOutput(float *buffer, int len) override;
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int LoadPatchSets(const std::vector<std::string>& config);
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fluid_settings_t *FluidSettings;
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fluid_synth_t *FluidSynth;
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int (*printfunc)(const char*, ...);
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// Possible results returned by fluid_settings_...() functions
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// Initial values are for FluidSynth 2.x
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int FluidSettingsResultOk = FLUID_OK;
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int FluidSettingsResultFailed = FLUID_FAILED;
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#ifdef DYN_FLUIDSYNTH
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enum { FLUID_FAILED = -1, FLUID_OK = 0 };
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static TReqProc<FluidSynthModule, void (*)(int *, int*, int*)> fluid_version;
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static TReqProc<FluidSynthModule, fluid_settings_t *(*)()> new_fluid_settings;
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static TReqProc<FluidSynthModule, fluid_synth_t *(*)(fluid_settings_t *)> new_fluid_synth;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> delete_fluid_synth;
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static TReqProc<FluidSynthModule, void (*)(fluid_settings_t *)> delete_fluid_settings;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, double)> fluid_settings_setnum;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, const char *)> fluid_settings_setstr;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int)> fluid_settings_setint;
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static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int *)> fluid_settings_getint;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_reverb_on;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_chorus_on;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_set_interp_method;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int)> fluid_synth_set_polyphony;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_polyphony;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_active_voice_count;
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static TReqProc<FluidSynthModule, double (*)(fluid_synth_t *)> fluid_synth_get_cpu_load;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_system_reset;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_noteon;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_noteoff;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_cc;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_program_change;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_channel_pressure;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_pitch_bend;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, void *, int, int, void *, int, int)> fluid_synth_write_float;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int)> fluid_synth_sfload;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, double, double, double, double)> fluid_synth_set_reverb;
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static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int, double, double, double, int)> fluid_synth_set_chorus;
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static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int, char *, int *, int *, int)> fluid_synth_sysex;
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bool LoadFluidSynth(const char *fluid_lib);
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void UnloadFluidSynth();
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#endif
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};
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// MACROS ------------------------------------------------------------------
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#ifdef DYN_FLUIDSYNTH
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#ifdef _WIN32
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#ifndef _M_X64
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#define FLUIDSYNTHLIB1 "fluidsynth.dll"
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#define FLUIDSYNTHLIB2 "libfluidsynth.dll"
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#else
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#define FLUIDSYNTHLIB1 "fluidsynth64.dll"
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#define FLUIDSYNTHLIB2 "libfluidsynth64.dll"
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#endif
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#else
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#include <dlfcn.h>
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#ifdef __APPLE__
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#define FLUIDSYNTHLIB1 "libfluidsynth.1.dylib"
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#define FLUIDSYNTHLIB2 "libfluidsynth.2.dylib"
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#else // !__APPLE__
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#define FLUIDSYNTHLIB1 "libfluidsynth.so.1"
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#define FLUIDSYNTHLIB2 "libfluidsynth.so.2"
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#endif // __APPLE__
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#endif
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#endif
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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const char *BaseFileSearch(const char *file, const char *ext, bool lookfirstinprogdir = false);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FluidSynthMIDIDevice Constructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::FluidSynthMIDIDevice(int samplerate, std::vector<std::string> &config, int (*printfunc_)(const char*, ...) = nullptr)
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: SoftSynthMIDIDevice(samplerate <= 0? fluidConfig.fluid_samplerate : samplerate, 22050, 96000)
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{
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StreamBlockSize = 4;
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printfunc = printfunc_;
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FluidSynth = NULL;
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FluidSettings = NULL;
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#ifdef DYN_FLUIDSYNTH
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if (!LoadFluidSynth(fluidConfig.fluid_lib.c_str()))
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{
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throw std::runtime_error("Failed to load FluidSynth.\n");
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}
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#endif
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int major = 0, minor = 0, micro = 0;
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fluid_version(&major, &minor, µ);
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if (major < 2)
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{
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// FluidSynth 1.x: fluid_settings_...() functions return 1 on success and 0 otherwise
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FluidSettingsResultOk = 1;
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FluidSettingsResultFailed = 0;
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}
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FluidSettings = new_fluid_settings();
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if (FluidSettings == NULL)
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{
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throw std::runtime_error("Failed to create FluidSettings.\n");
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}
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fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
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fluid_settings_setnum(FluidSettings, "synth.gain", fluidConfig.fluid_gain);
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fluid_settings_setint(FluidSettings, "synth.reverb.active", fluidConfig.fluid_reverb);
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fluid_settings_setint(FluidSettings, "synth.chorus.active", fluidConfig.fluid_chorus);
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fluid_settings_setint(FluidSettings, "synth.polyphony", fluidConfig.fluid_voices);
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fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluidConfig.fluid_threads);
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FluidSynth = new_fluid_synth(FluidSettings);
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if (FluidSynth == NULL)
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{
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delete_fluid_settings(FluidSettings);
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throw std::runtime_error("Failed to create FluidSynth.\n");
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}
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fluid_synth_set_interp_method(FluidSynth, -1, fluidConfig.fluid_interp);
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fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping,
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fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
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fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level,
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fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
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// try loading a patch set that got specified with $mididevice.
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if (LoadPatchSets(config))
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{
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return;
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}
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delete_fluid_settings(FluidSettings);
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delete_fluid_synth(FluidSynth);
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FluidSynth = nullptr;
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FluidSettings = nullptr;
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throw std::runtime_error("Failed to load any MIDI patches.\n");
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice Destructor
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//
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//==========================================================================
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FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
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{
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Close();
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if (FluidSynth != NULL)
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{
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delete_fluid_synth(FluidSynth);
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}
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if (FluidSettings != NULL)
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{
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delete_fluid_settings(FluidSettings);
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}
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#ifdef DYN_FLUIDSYNTH
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UnloadFluidSynth();
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#endif
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: Open
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//
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// Returns 0 on success.
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//
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//==========================================================================
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int FluidSynthMIDIDevice::OpenRenderer()
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{
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fluid_synth_system_reset(FluidSynth);
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return 0;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: HandleEvent
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//
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// Translates a MIDI event into FluidSynth calls.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
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{
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int command = status & 0xF0;
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int channel = status & 0x0F;
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switch (command)
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{
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case MIDI_NOTEOFF:
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fluid_synth_noteoff(FluidSynth, channel, parm1);
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break;
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case MIDI_NOTEON:
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fluid_synth_noteon(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_POLYPRESS:
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break;
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case MIDI_CTRLCHANGE:
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fluid_synth_cc(FluidSynth, channel, parm1, parm2);
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break;
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case MIDI_PRGMCHANGE:
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fluid_synth_program_change(FluidSynth, channel, parm1);
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break;
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case MIDI_CHANPRESS:
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fluid_synth_channel_pressure(FluidSynth, channel, parm1);
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break;
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case MIDI_PITCHBEND:
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fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7));
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break;
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: HandleLongEvent
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//
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// Handle SysEx messages.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::HandleLongEvent(const uint8_t *data, int len)
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{
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if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7))
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{
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fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ComputeOutput
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
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{
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fluid_synth_write_float(FluidSynth, len,
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buffer, 0, 2,
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buffer, 1, 2);
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: LoadPatchSets
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//
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//==========================================================================
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int FluidSynthMIDIDevice::LoadPatchSets(const std::vector<std::string> &config)
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{
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int count = 0;
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for (auto& file : config)
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{
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if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, file.c_str(), count == 0))
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{
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//DPrintf(DMSG_NOTIFY, "Loaded patch set %s.\n", tok);
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count++;
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}
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else
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{
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if (printfunc) printfunc("Failed to load patch set %s.\n", file.c_str());
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}
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}
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return count;
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingInt
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//
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// Changes an integer setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingInt(const char *setting, int value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (strcmp(setting, "synth.interpolation") == 0)
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{
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if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
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{
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if (printfunc) printfunc("Setting interpolation method %d failed.\n", value);
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}
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}
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else if (strcmp(setting, "synth.polyphony") == 0)
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{
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if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
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{
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if (printfunc) printfunc("Setting polyphony to %d failed.\n", value);
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}
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}
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else if (FluidSettingsResultFailed == fluid_settings_setint(FluidSettings, setting, value))
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{
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if (printfunc) printfunc("Failed to set %s to %d.\n", setting, value);
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}
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// fluid_settings_setint succeeded; update these settings in the running synth, too
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else if (strcmp(setting, "synth.reverb.active") == 0)
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{
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fluid_synth_set_reverb_on(FluidSynth, value);
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}
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else if (strcmp(setting, "synth.chorus.active") == 0)
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{
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fluid_synth_set_chorus_on(FluidSynth, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingNum
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//
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// Changes a numeric setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingNum(const char *setting, double value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (strcmp(setting, "z.reverb") == 0)
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{
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fluid_synth_set_reverb(FluidSynth, fluidConfig.fluid_reverb_roomsize, fluidConfig.fluid_reverb_damping, fluidConfig.fluid_reverb_width, fluidConfig.fluid_reverb_level);
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}
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else if (strcmp(setting, "z.chorus") == 0)
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{
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fluid_synth_set_chorus(FluidSynth, fluidConfig.fluid_chorus_voices, fluidConfig.fluid_chorus_level, fluidConfig.fluid_chorus_speed, fluidConfig.fluid_chorus_depth, fluidConfig.fluid_chorus_type);
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}
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else if (FluidSettingsResultFailed == fluid_settings_setnum(FluidSettings, setting, value))
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{
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if (printfunc) printfunc("Failed to set %s to %g.\n", setting, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: ChangeSettingString
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//
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// Changes a string setting.
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//
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//==========================================================================
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void FluidSynthMIDIDevice::ChangeSettingString(const char *setting, const char *value)
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{
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if (FluidSynth == nullptr || FluidSettings == nullptr || strncmp(setting, "fluidsynth.", 11))
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{
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return;
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}
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setting += 11;
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if (FluidSettingsResultFailed == fluid_settings_setstr(FluidSettings, setting, value))
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{
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if (printfunc) printfunc("Failed to set %s to %s.\n", setting, value);
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: GetStats
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//
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//==========================================================================
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std::string FluidSynthMIDIDevice::GetStats()
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{
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if (FluidSynth == NULL || FluidSettings == NULL)
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{
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return "FluidSynth is invalid";
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}
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int polyphony = fluid_synth_get_polyphony(FluidSynth);
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int voices = fluid_synth_get_active_voice_count(FluidSynth);
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double load = fluid_synth_get_cpu_load(FluidSynth);
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int chorus, reverb, maxpoly;
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fluid_settings_getint(FluidSettings, "synth.chorus.active", &chorus);
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fluid_settings_getint(FluidSettings, "synth.reverb.active", &reverb);
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fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly);
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char out[100];
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snprintf(out, 100,"Voices: %3d/%3d(%3d) %6.2f%% CPU Reverb: %3s Chorus: %3s",
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voices, polyphony, maxpoly, load, reverb ? "yes" : "no", chorus ? "yes" : "no");
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return out;
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}
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#ifdef DYN_FLUIDSYNTH
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: LoadFluidSynth
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//
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// Returns true if the FluidSynth library was successfully loaded.
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//
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//==========================================================================
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FModuleMaybe<DYN_FLUIDSYNTH> FluidSynthModule{"FluidSynth"};
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#define DYN_FLUID_SYM(x) decltype(FluidSynthMIDIDevice::x) FluidSynthMIDIDevice::x{#x}
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DYN_FLUID_SYM(fluid_version);
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DYN_FLUID_SYM(new_fluid_settings);
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DYN_FLUID_SYM(new_fluid_synth);
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DYN_FLUID_SYM(delete_fluid_synth);
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DYN_FLUID_SYM(delete_fluid_settings);
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DYN_FLUID_SYM(fluid_settings_setnum);
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DYN_FLUID_SYM(fluid_settings_setstr);
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DYN_FLUID_SYM(fluid_settings_setint);
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DYN_FLUID_SYM(fluid_settings_getint);
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DYN_FLUID_SYM(fluid_synth_set_reverb_on);
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DYN_FLUID_SYM(fluid_synth_set_chorus_on);
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DYN_FLUID_SYM(fluid_synth_set_interp_method);
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DYN_FLUID_SYM(fluid_synth_set_polyphony);
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DYN_FLUID_SYM(fluid_synth_get_polyphony);
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DYN_FLUID_SYM(fluid_synth_get_active_voice_count);
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DYN_FLUID_SYM(fluid_synth_get_cpu_load);
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DYN_FLUID_SYM(fluid_synth_system_reset);
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DYN_FLUID_SYM(fluid_synth_noteon);
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DYN_FLUID_SYM(fluid_synth_noteoff);
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DYN_FLUID_SYM(fluid_synth_cc);
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DYN_FLUID_SYM(fluid_synth_program_change);
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DYN_FLUID_SYM(fluid_synth_channel_pressure);
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DYN_FLUID_SYM(fluid_synth_pitch_bend);
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DYN_FLUID_SYM(fluid_synth_write_float);
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DYN_FLUID_SYM(fluid_synth_sfload);
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DYN_FLUID_SYM(fluid_synth_set_reverb);
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DYN_FLUID_SYM(fluid_synth_set_chorus);
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DYN_FLUID_SYM(fluid_synth_sysex);
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bool FluidSynthMIDIDevice::LoadFluidSynth(const char *fluid_lib)
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{
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if (fluid_lib && strlen(fluid_lib) > 0)
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{
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if(!FluidSynthModule.Load({fluid_lib}))
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{
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const char* libname = fluid_lib;
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if (printfunc) printfunc("Could not load %s\n", libname);
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}
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else
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return true;
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}
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|
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if(!FluidSynthModule.Load({FLUIDSYNTHLIB1, FLUIDSYNTHLIB2}))
|
|
{
|
|
if (printfunc) printfunc("Could not load " FLUIDSYNTHLIB1 " or " FLUIDSYNTHLIB2 "\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
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//==========================================================================
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|
//
|
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// FluidSynthMIDIDevice :: UnloadFluidSynth
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//
|
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//==========================================================================
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|
|
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void FluidSynthMIDIDevice::UnloadFluidSynth()
|
|
{
|
|
FluidSynthModule.Unload();
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// sndfile
|
|
//
|
|
//==========================================================================
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|
|
|
|
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#ifdef _WIN32
|
|
// do this without including windows.h for this one single prototype
|
|
extern "C" unsigned __stdcall GetSystemDirectoryA(char* lpBuffer, unsigned uSize);
|
|
#endif // _WIN32
|
|
|
|
void Fluid_SetupConfig(const char* patches, std::vector<std::string> &patch_paths, bool systemfallback)
|
|
{
|
|
if (*patches == 0) patches = fluidConfig.fluid_patchset.c_str();
|
|
|
|
//Resolve the paths here, the renderer will only get a final list of file names.
|
|
|
|
if (musicCallbacks.PathForSoundfont)
|
|
{
|
|
auto info = musicCallbacks.PathForSoundfont(patches, SF_SF2);
|
|
if (info) patches = info;
|
|
}
|
|
|
|
int count;
|
|
char* wpatches = strdup(patches);
|
|
char* tok;
|
|
#ifdef _WIN32
|
|
const char* const delim = ";";
|
|
#else
|
|
const char* const delim = ":";
|
|
#endif
|
|
|
|
if (wpatches != NULL)
|
|
{
|
|
tok = strtok(wpatches, delim);
|
|
count = 0;
|
|
while (tok != NULL)
|
|
{
|
|
std::string path;
|
|
#ifdef _WIN32
|
|
// If the path does not contain any path separators, automatically
|
|
// prepend $PROGDIR to the path.
|
|
if (strcspn(tok, ":/\\") == strlen(tok))
|
|
{
|
|
path = module_progdir + "/" + tok;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
path = tok;
|
|
}
|
|
if (musicCallbacks.NicePath)
|
|
path = musicCallbacks.NicePath(path.c_str());
|
|
|
|
if (MusicIO::fileExists(path.c_str()))
|
|
{
|
|
patch_paths.push_back(path);
|
|
}
|
|
else
|
|
{
|
|
if (musicCallbacks.Fluid_MessageFunc)
|
|
musicCallbacks.Fluid_MessageFunc("Could not find patch set %s.\n", tok);
|
|
}
|
|
tok = strtok(NULL, delim);
|
|
}
|
|
free(wpatches);
|
|
if (patch_paths.size() > 0) return;
|
|
}
|
|
|
|
if (systemfallback)
|
|
{
|
|
// The following will only be used if no soundfont at all is provided, i.e. even the standard one coming with GZDoom is missing.
|
|
#ifdef __unix__
|
|
// This is the standard location on Ubuntu.
|
|
Fluid_SetupConfig("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2", patch_paths, false);
|
|
#endif
|
|
#ifdef _WIN32
|
|
// On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default.
|
|
char sysdir[260 + sizeof("\\CT4MGM.SF2")];
|
|
uint32_t filepart;
|
|
if (0 != (filepart = GetSystemDirectoryA(sysdir, 260)))
|
|
{
|
|
strcat(sysdir, "\\CT4MGM.SF2");
|
|
if (MusicIO::fileExists(sysdir))
|
|
{
|
|
patch_paths.push_back(sysdir);
|
|
return;
|
|
}
|
|
// Try again with CT2MGM.SF2
|
|
sysdir[filepart + 3] = '2';
|
|
if (MusicIO::fileExists(sysdir))
|
|
{
|
|
patch_paths.push_back(sysdir);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
MIDIDevice *CreateFluidSynthMIDIDevice(int samplerate, const char *Args)
|
|
{
|
|
std::vector<std::string> fluid_patchset;
|
|
|
|
Fluid_SetupConfig(Args, fluid_patchset, true);
|
|
return new FluidSynthMIDIDevice(samplerate, fluid_patchset, musicCallbacks.Fluid_MessageFunc);
|
|
}
|
|
|
|
#endif // HAVE_FLUIDSYNTH
|