gzdoom/src/dsectoreffect.h
Christoph Oelckers b8f7e305db - changed TObjPtr to take a pointer as its template argument and not the class it points to.
This addresses the main issue with TObjPtr, namely that using it required pulling in the entire class hierarchy in basic headers like r_defs which polluted nearly every single source file in the project.
2017-03-08 13:35:21 +01:00

59 lines
1.1 KiB
C++

#ifndef __DSECTOREFFECT_H__
#define __DSECTOREFFECT_H__
#include "dthinker.h"
#include "r_defs.h"
class DSectorEffect : public DThinker
{
DECLARE_CLASS (DSectorEffect, DThinker)
public:
DSectorEffect (sector_t *sector);
void Serialize(FSerializer &arc);
void OnDestroy() override;
sector_t *GetSector() const { return m_Sector; }
protected:
DSectorEffect ();
sector_t *m_Sector;
};
class DMover : public DSectorEffect
{
DECLARE_CLASS (DMover, DSectorEffect)
HAS_OBJECT_POINTERS
public:
DMover (sector_t *sector);
void StopInterpolation(bool force = false);
protected:
TObjPtr<DInterpolation*> interpolation;
private:
protected:
DMover ();
void Serialize(FSerializer &arc);
void OnDestroy() override;
};
class DMovingFloor : public DMover
{
DECLARE_CLASS (DMovingFloor, DMover)
public:
DMovingFloor (sector_t *sector);
protected:
DMovingFloor ();
};
class DMovingCeiling : public DMover
{
DECLARE_CLASS (DMovingCeiling, DMover)
public:
DMovingCeiling (sector_t *sector, bool interpolate = true);
protected:
DMovingCeiling ();
};
#endif //__DSECTOREFFECT_H__