GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2020-02-16 00:13:43 +01:00
bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
libraries Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - removed accented Greek characters from BigUpper font as well. 2020-02-16 00:04:22 +01:00
tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items." 2020-02-10 15:38:12 -03:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - added the 7 Greek characters to Strife's SmallFont that cannot be done by remapping to existing Latin or Cyrillic letters. 2020-02-16 00:13:43 +01:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 11:37:40 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.travis.yml - added ZMusic to Travis CI configuration 2020-02-11 12:29:46 +02:00
CMakeLists.txt - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Minor update to README.md 2019-12-22 08:07:33 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.