.. |
chex
|
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
|
2016-12-24 16:34:45 +01:00 |
doom
|
- moved the global spot state into FLevelLocals.
|
2019-01-05 10:04:27 +01:00 |
heretic
|
- moved the global spot state into FLevelLocals.
|
2019-01-05 10:04:27 +01:00 |
hexen
|
- made most of the player spawn spot handliing functions members of FLevelLocals.
|
2019-01-28 02:44:05 +01:00 |
inventory
|
- fixed armor bonus giving in A_CustomPunch
|
2019-01-23 21:49:18 +01:00 |
menu
|
- use a separate variable pointing to the current level for the UI code.
|
2019-01-25 18:31:40 +01:00 |
raven
|
- made most of the player spawn spot handliing functions members of FLevelLocals.
|
2019-01-28 02:44:05 +01:00 |
scriptutil
|
- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
|
2019-01-24 19:28:40 +01:00 |
shared
|
- fixed some deprecation warnings about 'level'.
|
2019-01-27 14:48:35 +01:00 |
statscreen
|
- fixed some deprecation warnings about 'level'.
|
2019-01-27 14:48:35 +01:00 |
statusbar
|
- made the automap an object.
|
2019-01-26 15:21:20 +01:00 |
strife
|
- made most of the EV_* functions part of FLevelLocals.
|
2019-01-26 08:28:45 +01:00 |
actor.txt
|
- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
|
2019-01-24 19:28:40 +01:00 |
actor_actions.txt
|
- exported all native components of APlayerPawn.
|
2019-01-03 18:01:58 +01:00 |
actor_attacks.txt
|
- fixed condition to produce blood splatter during line attack
|
2019-01-23 21:23:35 +01:00 |
actor_checks.txt
|
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
|
2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
|
- cleaned up use of the random function in script files.
|
2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
|
- fixed last PR.
|
2019-01-23 20:43:23 +01:00 |
base.txt
|
- made most of the player spawn spot handliing functions members of FLevelLocals.
|
2019-01-28 02:44:05 +01:00 |
compatibility.txt
|
- deprecated a few functions that depend on AAPTR_* to be useful.
|
2018-12-05 18:33:59 +01:00 |
constants.txt
|
- scriptified G_PlayerFinishLevel.
|
2018-12-02 16:26:02 +01:00 |
destructible.txt
|
Exported destructible geometry to ZScript
|
2018-11-07 00:12:37 +01:00 |
dynarrays.txt
|
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
|
2018-01-19 19:49:42 +01:00 |
events.txt
|
Made all virtual base functions for the event handler scripted
|
2018-11-29 18:46:28 +01:00 |
level_compatibility.txt
|
- call level compatibility handlers for all levels and pass the map name as a second parameter.
|
2019-01-25 00:56:15 +01:00 |
mapdata.txt
|
- moved most functions of portals.cpp into FLevelLocals.
|
2019-01-25 00:30:55 +01:00 |
sounddata.txt
|
- scriptified ASoundSequence.
|
2017-01-14 14:37:29 +01:00 |
zscript_license.txt
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |