gzdoom/src
2017-03-06 23:27:02 +01:00
..
fragglescript - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
g_inventory - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
g_shared - added A_Morph function. 2017-02-26 21:20:47 +01:00
g_statusbar Merge https://github.com/coelckers/gzdoom 2017-02-28 18:55:17 -05:00
gl Minor code clean up 2017-03-06 23:27:02 +01:00
intermission - implemented the basics of a working metadata system. 2017-02-27 23:28:19 +01:00
math - implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it. 2016-10-17 15:17:48 +02:00
menu Fixed compilation with GCC/Clang 2017-03-04 12:03:31 +02:00
oplsynth - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
polyrenderer Minor code clean up 2017-03-06 23:27:02 +01:00
posix Merge https://github.com/coelckers/gzdoom 2017-03-02 04:22:32 -05:00
r_data Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
scripting Fixed: Deprecated functions could not act because FxVMFunctionCall::CheckAccessibility returned false on warning. 2017-03-06 17:37:18 +01:00
sfmt
sound Fixed ssize_t type definition for mpg123 (affects MSVC x64 only) 2017-03-06 18:05:06 +02:00
swrenderer Minor code clean up 2017-03-06 23:27:02 +01:00
textures Merge https://github.com/coelckers/gzdoom 2017-03-05 02:55:38 -05:00
timidity - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
wildmidi
win32 Minor code clean up 2017-03-06 23:27:02 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
actor.h - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp Merge commit 'b0eb19b' 2017-02-26 13:41:02 -05:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp Implemented player scripts. 2017-02-02 21:25:07 +02:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades. 2017-03-01 00:04:17 +01:00
basictypes.h - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
c_bind.h
c_cmds.cpp Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript. 2017-02-28 14:46:30 +01:00
c_console.cpp Merge remote-tracking branch 'gzdoom/master' 2017-03-03 16:29:33 -05:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_cvars.h Added cheat flag for console variables 2017-01-31 14:08:09 +01:00
c_dispatch.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt Revert "- started adding ARM support. incomplete. won't compile. don't try." 2017-03-05 13:07:25 -05:00
cmdlib.cpp - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Merge https://github.com/coelckers/gzdoom 2017-03-02 04:22:32 -05:00
compatibility.h
configfile.cpp Fixed minor issues in config file reader 2017-03-05 13:07:51 +02:00
configfile.h
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h - exported gamestate variable and forced it to 32 bit internally. 2017-02-23 19:29:43 +01:00
d_gui.h
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp - Fixed: voxels were not properly remapped after "restart" ccmd 2017-02-27 18:12:49 +01:00
d_main.h
d_net.cpp Added a way to tell apart console-executed events from code-executed SendNetworkEvent 2017-03-06 11:23:36 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
d_player.h - backported Zandronum's MaxHealth base class for the MaxHealthBonus item. 2017-03-02 11:39:52 +01:00
d_protocol.cpp
d_protocol.h - added a damage type parameter to MDK CCMD. 2017-02-27 20:07:21 +01:00
d_ticcmd.h
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - scriptified the basic attack functions, its properties and the explosion properties to test the new metadata system. 2017-02-28 10:51:32 +01:00
dobject.h Merge remote-tracking branch 'gz/master' into gz_master2 2017-03-03 23:33:02 +02:00
dobjgc.cpp - added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection. 2017-02-24 19:01:19 +01:00
dobjtype.cpp - added version check for member variables. 2017-03-05 20:41:41 +01:00
dobjtype.h - implemented version checks for compile-time type determination and for class inheritance. 2017-03-05 17:58:55 +01:00
doomdata.h - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
doomdef.cpp
doomdef.h Merge https://github.com/coelckers/gzdoom 2017-02-23 15:00:09 -05:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
doomtype.h - implemented version checks for compile-time type determination and for class inheritance. 2017-03-05 17:58:55 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
dthinker.h Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
events.cpp Added a way to tell apart console-executed events from code-executed SendNetworkEvent 2017-03-06 11:23:36 +01:00
events.h Added a way to tell apart console-executed events from code-executed SendNetworkEvent 2017-03-06 11:23:36 +01:00
f_wipe.cpp Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666 2016-12-24 19:00:28 -05:00
f_wipe.h
files.cpp
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - fixed some mess by two nearly similarly named flags. 2017-03-05 00:36:32 +01:00
g_game.h - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h
g_level.cpp Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
g_level.h - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
g_levellocals.h - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
g_mapinfo.cpp - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h
g_skill.cpp - added a NOMENU option for skills. 2017-02-26 22:10:35 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp - made GetDeathHeight a virtual scripted function. 2017-02-28 13:40:46 +01:00
gi.h - allow setting a global dialogue lump through gameinfo. 2017-02-26 17:22:02 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp
i_net.h
i_video.h
info.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
info.h - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - added a damage type parameter to MDK CCMD. 2017-02-27 20:07:21 +01:00
m_cheat.h - added a damage type parameter to MDK CCMD. 2017-02-27 20:07:21 +01:00
m_crc32.h
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp
m_png.h
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Merge branch 'meta' 2017-02-28 14:47:00 +01:00
nodebuild.cpp - added a workaround for the 'cannot split a seg' error in the node builder: In order to prevent all segs from ending up on the same side it will now force the bogus seg onto the other side of the node - regardless of whether this is correct or not, because the most important thing here is that the set of segs gets split to prevent the node builder from ending up in an endless recursion trying to split the same set of data and endlessly failing. 2017-02-27 01:41:27 +01:00
nodebuild.h - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp Merge https://github.com/coelckers/gzdoom 2017-02-15 11:19:51 -05:00
p_3dfloors.h Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
p_acs.h Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
p_actionfunctions.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
p_ceiling.cpp - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
p_checkposition.h
p_conversation.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
p_conversation.h Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
p_enemy.cpp - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - fixed: The stair and donut builders did not initialize FFloor::m_Instant. 2017-03-02 18:18:34 +01:00
p_glnodes.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
p_interaction.cpp - fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash. 2017-03-02 13:02:25 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - allow a link between the same sector's floor and ceiling. 2017-02-26 20:11:24 +01:00
p_lnspec.cpp - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
p_lnspec.h
p_local.h - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
p_map.cpp - separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color. 2017-03-02 10:26:23 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - fixed: The respawn event handler was not called for a regular in-game respawn, only for a cheat resurrection. 2017-03-03 18:53:11 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp Merge https://github.com/coelckers/gzdoom 2017-02-28 04:46:23 -05:00
p_pspr.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-13 13:21:10 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - do floatification of the UDMF Health property as it should have been. 2017-02-28 00:59:09 +01:00
p_setup.h - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
p_sight.cpp - fixed: Sight checks through portals must disable all early-outs. 2017-02-24 19:01:19 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
p_spec.h - added Floor_Stop and Ceiling_Stop action specials. 2017-02-27 21:31:59 +01:00
p_states.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_switch.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h
p_things.cpp - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h
p_trace.cpp - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
p_trace.h
p_udmf.cpp - do floatification of the UDMF Health property as it should have been. 2017-02-28 00:59:09 +01:00
p_udmf.h
p_usdf.cpp - allow specifying specials in ZSDF by name. 2017-02-26 17:05:04 +01:00
p_user.cpp Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - fixed: Line_SetPortal crashed with one-way portals. 2017-02-14 23:13:29 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_defs.h Merge https://github.com/coelckers/gzdoom 2017-02-27 01:06:00 -05:00
r_renderer.h Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' 2017-02-05 16:07:48 -05:00
r_utility.h Change RenderTarget global to be an internal swrenderer variable 2017-01-15 03:19:03 +01:00
Rect.h
s_advsound.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
s_sndseq.h - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
s_sound.cpp - replaced SDWORD with int32_t globally. 2017-03-03 19:35:08 +01:00
s_sound.h - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
sc_man.cpp - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
sc_man.h - implemented version checks for compile-time type determination and for class inheritance. 2017-03-05 17:58:55 +01:00
sc_man_scanner.re Added SLADE3's colourise and tint translations. 2017-03-05 22:50:35 +01:00
sc_man_tokens.h - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
serializer.cpp - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked. 2017-02-27 15:16:03 +01:00
serializer.h - fixed: To get the final error handling from the serializer, Close must be called before the destructor gets invoked. 2017-02-27 15:16:03 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp - implemented "hazardcolor" and "hazardflash" properties. This affects strife's sector damage type that passively builds up over time. setting "hazardcolor" changes the gradual blend that is used when palette flash is disabled. setting "hazardflash" changes the flashing blend that is used when palette flash is turned on. 2017-03-05 22:48:46 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp Merge https://github.com/coelckers/gzdoom 2017-02-25 18:32:06 -05:00
v_font.cpp Merge commit 'b0eb19b' 2017-02-26 13:41:02 -05:00
v_font.h - added an option to define untranslated fonts through FONTDEFS. Note that due to how the fonts work they cannot be colorized AT ALL! 2017-02-26 19:29:27 +01:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
v_text.h - exported BrokenLines to scripting as a new class. 2017-02-05 16:18:41 +01:00
v_video.cpp Merge remote-tracking branch 'gzdoom/master' 2017-03-03 16:29:33 -05:00
v_video.h Merge https://github.com/coelckers/gzdoom 2017-02-25 18:32:06 -05:00
vectors.h
version.h Merge https://github.com/coelckers/gzdoom 2017-03-05 18:40:44 -05:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - fixed: The intermission screen did not show 'entering' for cluster-less maps. 2017-02-26 23:49:53 +01:00
wi_stuff.h - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp Add bash-style console shortcuts 2017-03-01 11:33:14 +01:00
zstring.h - removed FStringNoInit. 2017-03-04 12:55:20 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00