0
0
Fork 0
mirror of https://github.com/ZDoom/gzdoom.git synced 2024-12-14 06:31:07 +00:00
gzdoom/wadsrc/decorate/raven/ravenambient.txt
Christoph Oelckers 49422188f2 - Converted Heretic's Clink (Sabreclaw) to DECORATE.
- Added MissSound parameter to A_CustomMeleeAttack.
- Converted Heretic's Snake (Ophidian) to DECORATE.
- Added an option to A_CustomMissile to jump to the see state if
  the caller's target is dead.
- Fixed: A_ThrowGrenade didn't play the missile's spawn sound.
- Added MF_SPAWNSOUNDSOURCE flag so that Raven's missile spawning code 
  pointers can be recreated with DECORATE.
- Converted a_ravenambient.cpp to DECORATE.



SVN r388 (trunk)
2006-11-25 12:25:05 +00:00

42 lines
626 B
Text

// Wind ---------------------------------------------------------------------
ACTOR SoundWind 42
{
Game Heretic
SpawnID 110
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
States
{
Spawn:
TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1)
Loop
}
}
ACTOR SoundWindHexen : SoundWind 1410
{
Game Hexen
SpawnID 110
}
// Waterfall ----------------------------------------------------------------
ACTOR SoundWaterfall 41
{
Game Heretic
SpawnID 111
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
States
{
Spawn:
TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
Loop
}
}