.. |
asm_ia32
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asm_x86_64
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fragglescript
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- fixed typo in FraggleScript item class list
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2014-07-28 17:13:42 +02:00 |
g_doom
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- jpalomo's A_Saw flags submission.
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2014-09-08 13:02:05 +02:00 |
g_heretic
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- Shut up GCC aggressive optimizer warnings.
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2014-05-25 10:11:09 +02:00 |
g_hexen
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
g_raven
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- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
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2013-04-28 02:04:53 +00:00 |
g_shared
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- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
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2014-09-13 09:51:49 +02:00 |
g_strife
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fixed time printing.
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2014-08-11 09:39:38 +02:00 |
intermission
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- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
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2014-05-13 12:44:17 +02:00 |
menu
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replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
oplsynth
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Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
r_data
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Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
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2014-07-29 20:31:53 -05:00 |
resourcefiles
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Fix VC2005 warning in F7ZFile::Open
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2014-07-28 21:03:41 -05:00 |
sdl
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- Applied anonymous patch to fix uncapped stuttering in SDL backend.
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2014-09-15 12:59:07 -04:00 |
sfmt
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sound
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- fixed: The VOC reader didn't advance the read index correctly.
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2014-09-15 11:32:40 +02:00 |
textures
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Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
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2014-07-29 20:31:53 -05:00 |
thingdef
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- Added FDARI's A_JumpIf CheckClass submission.
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2014-09-25 23:56:10 -05:00 |
timidity
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
win32
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- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
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2014-07-16 18:59:49 -04:00 |
xlat
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- Remove all restrictions on what you can do with tags as line special arguments in xlat.
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2012-01-23 04:18:37 +00:00 |
__autostart.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
actionspecials.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
actor.h
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names.
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2014-05-13 11:33:59 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
b_bot.h
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b_func.cpp
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b_game.cpp
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Consolidate special path functions into m_specialpaths.cpp
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2013-09-14 21:04:00 -05:00 |
b_move.cpp
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b_think.cpp
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basicinlines.h
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basictypes.h
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bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
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2012-02-11 01:44:56 +00:00 |
c_bind.h
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c_cmds.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
c_console.cpp
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Changes to maketic/menu/console updates
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2014-07-17 11:29:30 +12:00 |
c_console.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_cvars.h
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
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fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once.
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2014-08-25 10:51:50 +02:00 |
c_dispatch.h
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- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
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2014-04-16 09:53:07 +02:00 |
c_expr.cpp
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CMakeLists.txt
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Remove polymost stuff
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2014-07-31 19:44:41 -05:00 |
cmdlib.cpp
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- Fixed possible memory leak in the non-Windows version of CreatePath().
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2013-05-12 18:37:31 +00:00 |
cmdlib.h
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- missed a line.
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2014-09-08 23:25:27 +02:00 |
compatibility.h
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- Added compat_badangles to simulate Doom's incorrect sine table: Player
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2011-11-01 02:58:52 +00:00 |
configfile.cpp
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
d_dehacked.cpp
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- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
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2014-09-13 11:54:19 +02:00 |
d_dehacked.h
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d_event.h
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- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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2012-04-07 13:07:25 +00:00 |
d_gui.h
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d_iwad.cpp
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- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
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2013-07-05 00:45:45 -04:00 |
d_main.cpp
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Remove polymost stuff
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2014-07-31 19:44:41 -05:00 |
d_main.h
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- Added startup screen customization, courtesy of Gez.
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2012-02-21 19:52:40 +00:00 |
d_net.cpp
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Dup frames shouldn't adapt.
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2014-07-29 11:09:46 +12:00 |
d_net.h
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Stall testing for interpolation
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2014-01-02 00:04:32 +13:00 |
d_netinf.h
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d_netinfo.cpp
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Merge branch 'maint'
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2014-02-24 19:26:50 -06:00 |
d_player.h
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Made onground a player property
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2014-03-03 01:00:47 +13:00 |
d_protocol.cpp
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- Fix some GCC 4.7.1 warnings.
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2012-07-07 03:43:11 +00:00 |
d_protocol.h
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- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
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decallib.cpp
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- Be clear about the safe 'memset/memcpy' operations on virtual classes.
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2013-07-31 12:23:31 +02:00 |
decallib.h
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dobject.cpp
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- Fixed: FinalGC() needs to run before the type system is shut down.
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2012-06-16 03:10:38 +00:00 |
dobject.h
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Improve NoDelay reliability.
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2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
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- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
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- Fix spelling errors spotted by Gez in a few comments.
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2012-11-09 23:13:50 +00:00 |
dobjtype.h
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doomdata.h
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- fixed: The map setup code was still truncating texture names in several places.
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2014-05-16 22:48:37 +02:00 |
doomdef.cpp
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doomdef.h
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- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
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2014-07-26 10:15:07 +02:00 |
doomerrors.h
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doomstat.cpp
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doomstat.h
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Add handling for +warp at the command line.
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2013-10-09 22:15:11 -05:00 |
doomtype.h
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Disable warning C4200 on VC++
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2014-04-03 16:50:20 -05:00 |
dscript.h
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dsectoreffect.cpp
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- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
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dthinker.cpp
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Merge branch 'maint'
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2013-10-08 21:51:51 -05:00 |
dthinker.h
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empty.cpp
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errors.h
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f_wipe.cpp
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f_wipe.h
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farchive.cpp
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- Bah, you, GCC.
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2012-06-16 04:28:23 +00:00 |
farchive.h
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- Added the CCMD listsnapshots to show which maps have savedata stored.
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2012-06-16 04:05:31 +00:00 |
files.cpp
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- Using USE_WINDOWS_DWORD on other platforms can cause problems.
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2014-06-26 17:52:26 -04:00 |
files.h
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fixed compilation with latest LZMA SDK on Windows.
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2014-06-26 09:43:51 +02:00 |
g_game.cpp
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- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
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2014-07-26 10:15:07 +02:00 |
g_game.h
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- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
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2012-07-08 02:18:15 +00:00 |
g_hub.cpp
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g_hub.h
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g_level.cpp
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- remove debug stuff.
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2014-09-13 11:40:06 +02:00 |
g_level.h
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- Added detection for The Adventures of Sqaure (based off MTrop's submission).
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2014-09-04 19:36:08 -04:00 |
g_mapinfo.cpp
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- Added detection for The Adventures of Sqaure (based off MTrop's submission).
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2014-09-04 19:36:08 -04:00 |
g_skill.cpp
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
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Consolidate special path functions into m_specialpaths.cpp
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2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
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- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
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2013-05-25 16:34:23 +00:00 |
gametype.h
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gccinlines.h
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gi.cpp
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- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
gi.h
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- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
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2014-05-14 12:54:03 +02:00 |
gitinfo.cpp
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- Use gitinfo.h instead of svnrevision.h for versioning.
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2013-06-22 21:49:51 -05:00 |
gstrings.h
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- removed obsolete quit message #defines.
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2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
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Multi-intermission waits for all players + changes
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2014-06-17 19:46:10 +12:00 |
hu_stuff.h
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- fixed compilation with VC++2005 solution.
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2014-07-09 09:15:51 +02:00 |
i_cd.h
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i_movie.h
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i_net.cpp
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Treat packets from unknown nodes differently
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2014-01-12 18:39:19 +13:00 |
i_net.h
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i_video.h
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info.cpp
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- Fixed: pr_statetics must be named, since it's critical to sync.
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2012-11-10 03:36:30 +00:00 |
info.h
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Added slow monsters, the inverse of fast monsters
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2014-04-15 21:01:49 +02:00 |
keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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Add some awareness of short file names
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2013-08-29 21:24:05 -05:00 |
m_argv.h
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m_bbox.cpp
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Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
m_bbox.h
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
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2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
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- flags7 variable added to AActor.
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2013-08-12 20:09:21 +02:00 |
m_cheat.h
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m_crc32.h
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m_fixed.h
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- Fixed: clang 32-bit compile (I hear it still doesn't run though).
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2013-08-27 20:28:38 -04:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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Add support for standard file paths on Windows.
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2013-09-14 23:07:59 -05:00 |
m_misc.h
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Add support for standard file paths on Windows.
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2013-09-14 23:07:59 -05:00 |
m_png.cpp
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- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
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2013-05-27 02:04:54 +00:00 |
m_png.h
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m_random.cpp
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_random.h
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Added static RNGseed control
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2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
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Fix crash on attempt to save cached OpenGL nodes on OS X
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2014-06-01 15:12:41 +03:00 |
m_swap.h
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Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
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2014-06-28 10:59:56 +03:00 |
md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
name.h
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- Make FName::NameManager::Inited a static member variable.
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2013-03-24 02:35:29 +00:00 |
namedef.h
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- Added FDARI's A_JumpIf CheckClass submission.
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2014-09-25 23:56:10 -05:00 |
nodebuild.cpp
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- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
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2014-05-24 21:05:00 +02:00 |
nodebuild.h
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- fixed: _M_X64 macro was misnamed _M_IX64.
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2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
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- Added support for loading ZGL3/XGL3 nodes.
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2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
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- this needed more fixes...
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2014-06-29 14:32:50 +02:00 |
p_3dfloors.h
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- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
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2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
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- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
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2012-04-10 03:18:04 +00:00 |
p_acs.cpp
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Added AProp_MeleeRange to SetActorProperty.
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2014-09-24 03:56:20 -04:00 |
p_acs.h
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Add script array support to ZDoom
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2014-07-28 21:02:20 -05:00 |
p_buildmap.cpp
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Don't clamp SHADE2LIGHT
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2014-08-07 22:27:48 -05:00 |
p_ceiling.cpp
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
p_conversation.cpp
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- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
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2014-01-18 15:45:11 -05:00 |
p_conversation.h
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p_doors.cpp
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
p_effect.cpp
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_effect.h
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- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
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2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
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- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
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2014-09-13 10:40:56 +02:00 |
p_enemy.h
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- added DavidPH's A_FaceTarget with pitch submission.
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2012-04-07 12:48:56 +00:00 |
p_floor.cpp
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- fixed typo in USDF spec.
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2013-06-23 17:38:51 -05:00 |
p_glnodes.cpp
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Never cache nodes for Build maps
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2014-07-29 20:46:20 -05:00 |
p_interaction.cpp
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- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
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2014-07-15 20:16:28 -04:00 |
p_lights.cpp
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p_linkedsectors.cpp
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p_lnspec.cpp
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- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
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2014-08-21 13:01:12 +02:00 |
p_lnspec.h
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- Added support for using named scripts with UDMF maps. On lines with ACS specials
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2012-02-18 02:39:01 +00:00 |
p_local.h
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Add PickActor ACS function.
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2014-09-21 16:43:17 +02:00 |
p_map.cpp
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Add PickActor ACS function.
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2014-09-21 16:43:17 +02:00 |
p_maputl.cpp
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fixed: R_PointOnSideSlow had precision issues with very short lines.
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2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
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- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
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2014-09-16 08:42:27 +02:00 |
p_pillar.cpp
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p_plats.cpp
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p_pspr.cpp
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
p_pspr.h
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
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2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
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- removed player_t destructor call in CopyPlayer.
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2013-07-23 12:31:44 +02:00 |
p_saveg.h
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p_sectors.cpp
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- Fixed: All clang 5.0 warnings.
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2014-01-05 19:50:09 -05:00 |
p_setup.cpp
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-fixed the file validity checks in MapData::GetChecksum.
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2014-09-12 20:59:23 +02:00 |
p_setup.h
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
Clamp xy angle range in P_SetSlope()
|
2014-02-24 18:16:18 -06:00 |
p_spec.cpp
|
Add per-actor friction
|
2014-07-28 23:15:50 -05:00 |
p_spec.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
p_states.cpp
|
- Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
|
2013-04-30 04:20:09 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Make teleport fogs target the teleported actor.
|
2013-03-20 03:21:37 +00:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
|
|
p_things.cpp
|
fixed some issues with reviving monsters
|
2014-05-05 11:24:20 +02:00 |
p_tick.cpp
|
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
|
2013-06-06 20:34:39 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
- fixed: plane equation vectors must be normalized when being loaded from UDMF.
|
2014-06-02 10:51:17 +02:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
|
2014-05-08 11:29:45 +02:00 |
p_user.cpp
|
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
|
2014-09-13 10:08:22 +02:00 |
p_writemap.cpp
|
|
|
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
Remove slopetype from line_t.
|
2014-07-31 19:15:08 -05:00 |
po_man.h
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
|
|
r_bsp.cpp
|
Make FWallCoords' members lowercase
|
2014-08-07 17:12:04 -05:00 |
r_bsp.h
|
Eliminate extra vars from FWallCoords
|
2014-08-07 22:26:24 -05:00 |
r_defs.h
|
Remove slopetype from line_t.
|
2014-07-31 19:15:08 -05:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
|
|
r_local.h
|
|
|
r_main.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
Make FWallCoords' members lowercase
|
2014-08-07 17:12:04 -05:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
|
|
r_swrenderer.cpp
|
Remove polymost stuff
|
2014-07-31 19:44:41 -05:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
Non-wall sprites need their original depth checks
|
2014-08-21 20:03:17 +12:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
|
2014-09-21 09:11:33 +02:00 |
s_environment.cpp
|
|
|
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
|
2014-09-15 11:24:48 +02:00 |
s_sound.h
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
|
|
sc_man_scanner.re
|
- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
|
2013-03-13 03:59:57 +00:00 |
sc_man_tokens.h
|
|
|
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
|
|
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
|
2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
|
2014-09-13 12:38:16 +02:00 |
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |