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zdoom
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gzdoom
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64deba45a3
gzdoom
/
wadsrc
/
static
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shaders
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Magnus Norddahl
2000784307
- normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits)
2017-07-25 20:20:13 +02:00
..
d3d
Normalize line endings
2016-03-01 09:47:10 -06:00
glsl
- normalize the normal vector in the vertex shader because our vertex attribute uses a low precision format (10 bits)
2017-07-25 20:20:13 +02:00