mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 21:21:45 +00:00
4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
6 lines
61 B
GLSL
6 lines
61 B
GLSL
|
|
vec4 ProcessTexel()
|
|
{
|
|
return desaturate(uObjectColor);
|
|
}
|
|
|