gzdoom/src/ct_chat.cpp
Randy Heit dda5ddd3c2 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
registers AMD64 provides, this routine still needs to be written as self-
  modifying code for maximum performance. The additional registers do allow
  for further optimization over the x86 version by allowing all four pixels
  to be in flight at the same time. The end result is that AMD64 ASM is about
  2.18 times faster than AMD64 C and about 1.06 times faster than x86 ASM.
  (For further comparison, AMD64 C and x86 C are practically the same for
  this function.) Should I port any more assembly to AMD64, mvlineasm4 is the
  most likely candidate, but it's not used enough at this point to bother.
  Also, this may or may not work with Linux at the moment, since it doesn't
  have the eh_handler metadata. Win64 is easier, since I just need to
  structure the function prologue and epilogue properly and use some
  assembler directives/macros to automatically generate the metadata. And
  that brings up another point: You need YASM to assemble the AMD64 code,
  because NASM doesn't support the Win64 metadata directives.
- Added an SSE version of DoBlending. This is strictly C intrinsics.
  VC++ still throws around unneccessary register moves. GCC seems to be
  pretty close to optimal, requiring only about 2 cycles/color. They're
  both faster than my hand-written MMX routine, so I don't need to feel
  bad about not hand-optimizing this for x64 builds.
- Removed an extra instruction from DoBlending_MMX, transposed two
  instructions, and unrolled it once, shaving off about 80 cycles from the
  time required to blend 256 palette entries. Why? Because I tried writing
  a C version of the routine using compiler intrinsics and was appalled by
  all the extra movq's VC++ added to the code. GCC was better, but still
  generated extra instructions. I only wanted a C version because I can't
  use inline assembly with VC++'s x64 compiler, and x64 assembly is a bit
  of a pain. (It's a pain because Linux and Windows have different calling
  conventions, and you need to maintain extra metadata for functions.) So,
  the assembly version stays and the C version stays out.
- Removed all the pixel doubling r_detail modes, since the one platform they
  were intended to assist (486) actually sees very little benefit from them.
- Rewrote CheckMMX in C and renamed it to CheckCPU.
- Fixed: CPUID function 0x80000005 is specified to return detailed L1 cache
  only for AMD processors, so we must not use it on other architectures, or
  we end up overwriting the L1 cache line size with 0 or some other number
  we don't actually understand.


SVN r1134 (trunk)
2008-08-09 03:13:43 +00:00

494 lines
11 KiB
C++

//**************************************************************************
//**
//** ct_chat.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: ct_chat.c,v $
//** $Revision: 1.12 $
//** $Date: 96/01/16 10:35:26 $
//** $Author: bgokey $
//**
//**************************************************************************
#include <string.h>
#include <ctype.h>
#include "doomdef.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "v_text.h"
#include "v_video.h"
#include "gi.h"
#include "d_gui.h"
#include "i_input.h"
#include "templates.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
#define MESSAGELEN 265
#define HU_INPUTX 0
#define HU_INPUTY (0 + (screen->Font->GetHeight () + 1))
EXTERN_CVAR (Int, con_scaletext)
EXTERN_CVAR (Bool, sb_cooperative_enable)
EXTERN_CVAR (Bool, sb_deathmatch_enable)
EXTERN_CVAR (Bool, sb_teamdeathmatch_enable)
// Public data
void CT_Init ();
void CT_Drawer ();
bool CT_Responder (event_t *ev);
int chatmodeon;
// Private data
static void CT_ClearChatMessage ();
static void CT_AddChar (char c);
static void CT_BackSpace ();
static void ShoveChatStr (const char *str, BYTE who);
static bool DoSubstitution (FString &out, const char *in);
static int len;
static BYTE ChatQueue[QUEUESIZE];
CVAR (String, chatmacro1, "I'm ready to kick butt!", CVAR_ARCHIVE)
CVAR (String, chatmacro2, "I'm OK.", CVAR_ARCHIVE)
CVAR (String, chatmacro3, "I'm not looking too good!", CVAR_ARCHIVE)
CVAR (String, chatmacro4, "Help!", CVAR_ARCHIVE)
CVAR (String, chatmacro5, "You suck!", CVAR_ARCHIVE)
CVAR (String, chatmacro6, "Next time, scumbag...", CVAR_ARCHIVE)
CVAR (String, chatmacro7, "Come here!", CVAR_ARCHIVE)
CVAR (String, chatmacro8, "I'll take care of it.", CVAR_ARCHIVE)
CVAR (String, chatmacro9, "Yes", CVAR_ARCHIVE)
CVAR (String, chatmacro0, "No", CVAR_ARCHIVE)
FStringCVar *chat_macros[10] =
{
&chatmacro0,
&chatmacro1,
&chatmacro2,
&chatmacro3,
&chatmacro4,
&chatmacro5,
&chatmacro6,
&chatmacro7,
&chatmacro8,
&chatmacro9
};
CVAR (Bool, chat_substitution, false, CVAR_ARCHIVE)
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init ()
{
len = 0; // initialize the queue index
chatmodeon = 0;
ChatQueue[0] = 0;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop ()
{
chatmodeon = 0;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
bool CT_Responder (event_t *ev)
{
if (chatmodeon && ev->type == EV_GUI_Event)
{
if (ev->subtype == EV_GUI_KeyDown || ev->subtype == EV_GUI_KeyRepeat)
{
if (ev->data1 == '\r')
{
ShoveChatStr ((char *)ChatQueue, chatmodeon - 1);
CT_Stop ();
return true;
}
else if (ev->data1 == GK_ESCAPE)
{
CT_Stop ();
return true;
}
else if (ev->data1 == '\b')
{
CT_BackSpace ();
return true;
}
else if (ev->data1 == 'C' && (ev->data3 & GKM_CTRL))
{
I_PutInClipboard ((char *)ChatQueue);
return true;
}
else if (ev->data1 == 'V' && (ev->data3 & GKM_CTRL))
{
char *clip = I_GetFromClipboard ();
if (clip != NULL)
{
char *clip_p = clip;
strtok (clip, "\n\r\b");
while (*clip_p)
{
CT_AddChar (*clip_p++);
}
delete[] clip;
}
}
}
else if (ev->subtype == EV_GUI_Char)
{
// send a macro
if (ev->data2 && (ev->data1 >= '0' && ev->data1 <= '9'))
{
ShoveChatStr (*chat_macros[ev->data1 - '0'], chatmodeon - 1);
CT_Stop ();
}
else
{
CT_AddChar (ev->data1);
}
return true;
}
}
return false;
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer (void)
{
if (chatmodeon)
{
static const char *prompt = "Say: ";
int i, x, scalex, y, promptwidth;
y = (viewactive || gamestate != GS_LEVEL) ? -10 : -30;
if (con_scaletext == 1)
{
scalex = CleanXfac;
y *= CleanYfac;
}
else
{
scalex = 1;
}
int screen_width = con_scaletext > 1? SCREENWIDTH/2 : SCREENWIDTH;
int screen_height = con_scaletext > 1? SCREENHEIGHT/2 : SCREENHEIGHT;
int st_y = con_scaletext > 1? ST_Y/2 : ST_Y;
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
promptwidth = SmallFont->StringWidth (prompt) * scalex;
x = screen->Font->GetCharWidth ('_') * scalex * 2 + promptwidth;
// figure out if the text is wider than the screen->
// if so, only draw the right-most portion of it.
for (i = len - 1; i >= 0 && x < screen_width; i--)
{
x += screen->Font->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
}
if (i >= 0)
{
i++;
}
else
{
i = 0;
}
// draw the prompt, text, and cursor
ChatQueue[len] = gameinfo.gametype == GAME_Doom ? '_' : '[';
ChatQueue[len+1] = '\0';
if (con_scaletext < 2)
{
screen->DrawText (CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
}
else
{
screen->DrawText (CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
ChatQueue[len] = '\0';
BorderTopRefresh = screen->GetPageCount ();
}
if (players[consoleplayer].camera != NULL &&
(Button_ShowScores.bDown ||
players[consoleplayer].camera->health <= 0))
{
HU_DrawScores (&players[consoleplayer]);
}
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
static void CT_AddChar (char c)
{
if (len < QUEUESIZE-2)
{
ChatQueue[len++] = c;
ChatQueue[len] = 0;
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
static void CT_BackSpace ()
{
if (len)
{
ChatQueue[--len] = 0;
}
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message.
//===========================================================================
static void CT_ClearChatMessage ()
{
ChatQueue[0] = 0;
len = 0;
}
//===========================================================================
//
// ShoveChatStr
//
// Sends the chat message across the network
//
//===========================================================================
static void ShoveChatStr (const char *str, BYTE who)
{
FString substBuff;
if (str[0] == '/' &&
(str[1] == 'm' || str[1] == 'M') &&
(str[2] == 'e' || str[2] == 'E'))
{ // This is a /me message
str += 3;
who |= 2;
}
Net_WriteByte (DEM_SAY);
Net_WriteByte (who);
if (!chat_substitution || !DoSubstitution (substBuff, str))
{
Net_WriteString (str);
}
else
{
Net_WriteString (substBuff);
}
}
//===========================================================================
//
// DoSubstitution
//
// Replace certain special substrings with different values to reflect
// the player's current state.
//
//===========================================================================
static bool DoSubstitution (FString &out, const char *in)
{
player_t *player = &players[consoleplayer];
AWeapon *weapon = player->ReadyWeapon;
const char *a, *b;
a = in;
out = "";
while ( (b = strchr(a, '$')) )
{
out.AppendCStrPart(a, b - a);
a = ++b;
while (*b && isalpha(*b))
{
++b;
}
ptrdiff_t len = b - a;
if (len == 6)
{
if (strnicmp(a, "health", 6) == 0)
{
out.AppendFormat("%d", player->health);
}
else if (strnicmp(a, "weapon", 6) == 0)
{
if (weapon == NULL)
{
out += "no weapon";
}
else
{
out += weapon->GetClass()->TypeName;
}
}
}
else if (len == 5)
{
if (strnicmp(a, "armor", 5) == 0)
{
AInventory *armor = player->mo->FindInventory<ABasicArmor>();
out.AppendFormat("%d", armor != NULL ? armor->Amount : 0);
}
}
else if (len == 9)
{
if (strnicmp(a, "ammocount", 9) == 0)
{
if (weapon == NULL)
{
out += '0';
}
else
{
out.AppendFormat("%d", weapon->Ammo1 != NULL ? weapon->Ammo1->Amount : 0);
if (weapon->Ammo2 != NULL)
{
out.AppendFormat("/%d", weapon->Ammo2->Amount);
}
}
}
}
else if (len == 4)
{
if (strnicmp(a, "ammo", 4) == 0)
{
if (weapon == NULL || weapon->Ammo1 == NULL)
{
out += "no ammo";
}
else
{
out.AppendFormat("%s", weapon->Ammo1->GetClass()->TypeName.GetChars());
if (weapon->Ammo2 != NULL)
{
out.AppendFormat("/%s", weapon->Ammo2->GetClass()->TypeName.GetChars());
}
}
}
}
else if (len == 0)
{
out += '$';
if (*b == '$')
{
b++;
}
}
else
{
out += '$';
out.AppendCStrPart(a, len);
}
a = b;
}
// Return false if no substitution was performed
if (a == in)
{
return false;
}
out += a;
return true;
}
CCMD (messagemode)
{
if (menuactive == MENU_Off)
{
chatmodeon = 1;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say)
{
if (argv.argc() == 1)
{
Printf ("Usage: say <message>\n");
}
else
{
ShoveChatStr (argv[1], 0);
}
}
CCMD (messagemode2)
{
if (menuactive == MENU_Off)
{
chatmodeon = 2;
C_HideConsole ();
CT_ClearChatMessage ();
}
}
CCMD (say_team)
{
if (argv.argc() == 1)
{
Printf ("Usage: say_team <message>\n");
}
else
{
ShoveChatStr (argv[1], 1);
}
}