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gzdoom/wadsrc/static/actors/hexen/flame.txt
Christoph Oelckers 73367d6f2e - fixed Hexen's flame calls to A_CountdownArg.
SVN r2615 (trunk)
2010-08-27 20:03:40 +00:00

118 lines
2 KiB
Text

// Temp Small Flame --------------------------------------------------------
ACTOR FlameSmallTemp 10500
{
Game Hexen
SpawnID 96
+NOTELEPORT
RenderStyle Add
States
{
Spawn:
FFSM AB 3 Bright
FFSM C 2 Bright A_CountdownArg(0)
FFSM C 2 Bright
FFSM D 3 Bright
FFSM E 3 Bright A_CountdownArg(0)
Loop
}
}
// Temp Large Flame ---------------------------------------------------------
ACTOR FlameLargeTemp 10502
{
Game Hexen
SpawnID 98
+NOTELEPORT
RenderStyle Add
States
{
Spawn:
FFLG A 4 Bright
FFLG B 4 Bright A_CountdownArg(0)
FFLG C 4 Bright
FFLG D 4 Bright A_CountdownArg(0)
FFLG E 4 Bright
FFLG F 4 Bright A_CountdownArg(0)
FFLG G 4 Bright
FFLG H 4 Bright A_CountdownArg(0)
FFLG I 4 Bright
FFLG J 4 Bright A_CountdownArg(0)
FFLG K 4 Bright
FFLG L 4 Bright A_CountdownArg(0)
FFLG M 4 Bright
FFLG N 4 Bright A_CountdownArg(0)
FFLG O 4 Bright
FFLG P 4 Bright A_CountdownArg(0)
Goto Spawn+4
}
}
// Small Flame --------------------------------------------------------------
ACTOR FlameSmall : SwitchableDecoration 10501
{
Game Hexen
SpawnID 97
+NOTELEPORT
+INVISIBLE
Radius 15
RenderStyle Add
States
{
Active:
FFSM A 0 Bright A_PlaySound("Ignite")
Spawn:
FFSM A 3 Bright
FFSM A 3 Bright A_UnHideThing
FFSM ABCDE 3 Bright
Goto Spawn+2
Inactive:
FFSM A 2
FFSM B 2 A_HideThing
FFSM C 200
Wait
}
}
ACTOR FlameSmall2 : FlameSmall
{
Game Hexen
SpawnID 66
}
// Large Flame --------------------------------------------------------------
ACTOR FlameLarge : SwitchableDecoration 10503
{
Game Hexen
SpawnID 99
+NOTELEPORT
+INVISIBLE
Radius 15
RenderStyle Add
States
{
Active:
FFLG A 0 Bright A_PlaySound("Ignite")
Spawn:
FFLG A 2 Bright
FFLG A 2 Bright A_UnHideThing
FFLG ABCDEFGHIJKLMNOP 4 Bright
Goto Spawn+6
Inactive:
FFLG DCB 2
FFLG A 2 A_HideThing
FFLG A 200
Wait
}
}
ACTOR FlameLarge2 : FlameLarge
{
Game Hexen
SpawnID 67
}