gzdoom/src
Christoph Oelckers 61c94c25ed - more hw_cvars cleanup.
Copied several range checks from Raze, moved vid_gamma to hw_cvars.cpp and removed some old and no longer necessary gamma setup code.
2020-04-26 10:58:44 +02:00
..
common - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
console - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
g_statusbar - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
gamedata - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
intermission - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
maploader - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
menu - system backend cleanup. 2020-04-22 19:57:14 +02:00
playsim - relax pointer substitution restriction for morphed monsters. 2020-04-19 21:08:23 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
rendering - more hw_cvars cleanup. 2020-04-26 10:58:44 +02:00
scripting Merge branch 'master' into texture_rework 2020-04-19 21:15:28 +02:00
sound - system backend cleanup. 2020-04-22 19:57:14 +02:00
utility - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
win32 - moved Windows platform code as well. 2020-04-23 22:26:30 +02:00
__autostart.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
am_map.cpp - transitioned the 2D drawer to FGameTexture. 2020-04-19 10:57:45 +02:00
am_map.h
announcer.h
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
CMakeLists.txt - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
ct_chat.cpp - use the 2d drawer's size where appropriate. 2020-04-11 20:20:58 +02:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - copied some fixes for overlong config entries from Raze. 2020-04-11 14:00:08 +02:00
d_gui.h
d_iwad.cpp - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
d_main.cpp - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
d_main.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
d_net.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
d_net.h
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT 2020-01-11 13:24:02 +01:00
doomdef.h - moved key definitions to their own header. 2020-04-11 20:19:25 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
doomtype.h - moved DObject and core parts of the VM to 'common'. 2020-04-11 20:20:51 +02:00
empty.cpp
events.cpp - made load game failure a bit more resilient 2020-01-02 13:40:14 +02:00
events.h
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
g_game.cpp - consolidated the savegame picture code. 2020-04-25 13:18:57 +02:00
g_game.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
g_hub.cpp - added option to print a map author's name on the summary screen 2019-08-02 09:11:40 +02:00
g_hub.h
g_level.cpp - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h Add current, max and average velocity as stat (#912) 2019-08-28 20:33:07 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
gameconfigfile.h
gamestate.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h - refactored the exit calls out of the networking code 2019-10-07 00:55:14 +02:00
m_cheat.cpp - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
m_cheat.h
m_joy.cpp - added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here. 2020-04-11 14:00:08 +02:00
m_joy.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_saveg.h
p_setup.cpp - test skyboxes with dynamic_cast and scale them properly. 2020-04-19 10:57:55 +02:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed serializer. 2020-04-11 22:53:26 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_start.h - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - moved VR code and IntRect to 'common' 2020-04-26 10:26:29 +02:00
wi_stuff.cpp - moved the scale overrider to v_draw.h. 2020-04-21 21:23:04 +02:00
wi_stuff.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
zzautozend.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00