gzdoom/wadsrc/static/zscript/menu
Christoph Oelckers 60fd79ce23 - some menu reorganization:
* dynamic lights also work in the true color software renderer and have been moved out of the OpenGL menu.
* created a separate software renderer menu and moved all relevant options there.
* delete non-applicable options when running in legacy mode.
* moved the OpenGL preferences menu one level up to eliminate a two-entry GL top level menu.
2017-03-13 01:17:46 +01:00
..
colorpickermenu.txt - added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible. 2017-02-13 19:18:45 +01:00
conversationmenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
joystickmenu.txt - exported more parts of the joystick menus and also exported all strings for them to the string table. 2017-02-13 17:45:03 +01:00
listmenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
listmenuitems.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
loadsavemenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
menu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
menuitembase.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
messagebox.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
optionmenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
optionmenuitems.txt - some menu reorganization: 2017-03-13 01:17:46 +01:00
playercontrols.txt - fixed: The text enter screen must be activated if it should be displayed. 2017-02-19 18:27:29 +01:00
playerdisplay.txt - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
playermenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
readthis.txt - added a GenericMenu class, so that all menus can be given a virtual Init method. 2017-02-19 15:35:28 +01:00
textentermenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00
videomenu.txt - switched the menu code over to the data types of the event system. 2017-03-06 22:27:51 +01:00