gzdoom/src/scripting
2016-11-23 21:26:59 +01:00
..
codegeneration - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
decorate - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
vm - scriptified A_PainShootSkull which was the last remaining bit in g_doom, so this directory is gone now. 2016-11-23 19:47:09 +01:00
zscript - scriptified the Ironlich. 2016-11-23 21:26:59 +01:00
thingdef.cpp - allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc. 2016-11-19 12:12:29 +01:00
thingdef.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
thingdef_data.cpp - exported the native fields of FState and FLevelLocals as well. 2016-11-23 00:35:06 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00