gzdoom/src/g_doom/a_cyberdemon.cpp

30 lines
514 B
C++

/*
#include "actor.h"
#include "p_local.h"
#include "s_sound.h"
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
DEFINE_ACTION_FUNCTION(AActor, A_CyberAttack)
{
PARAM_ACTION_PROLOGUE;
if (!self->target)
return 0;
A_FaceTarget (self);
P_SpawnMissile (self, self->target, PClass::FindActor("Rocket"));
return 0;
}
DEFINE_ACTION_FUNCTION(AActor, A_Hoof)
{
PARAM_ACTION_PROLOGUE;
S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE);
A_Chase (stack, self);
return 0;
}