mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 21:21:45 +00:00
263 lines
4.3 KiB
Text
263 lines
4.3 KiB
Text
// Blaster ------------------------------------------------------------------
|
|
|
|
class Blaster : HereticWeapon
|
|
{
|
|
Default
|
|
{
|
|
+BLOODSPLATTER
|
|
Weapon.SelectionOrder 500;
|
|
Weapon.AmmoUse 1;
|
|
Weapon.AmmoGive 30;
|
|
Weapon.YAdjust 15;
|
|
Weapon.AmmoType "BlasterAmmo";
|
|
Weapon.SisterWeapon "BlasterPowered";
|
|
Inventory.PickupMessage "$TXT_WPNBLASTER";
|
|
Tag "$TAG_BLASTER";
|
|
Obituary "$OB_MPBLASTER";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WBLS A -1;
|
|
Stop;
|
|
Ready:
|
|
BLSR A 1 A_WeaponReady;
|
|
Loop;
|
|
Deselect:
|
|
BLSR A 1 A_Lower;
|
|
Loop;
|
|
Select:
|
|
BLSR A 1 A_Raise;
|
|
Loop;
|
|
Fire:
|
|
BLSR BC 3;
|
|
Hold:
|
|
BLSR D 2 A_FireBlasterPL1;
|
|
BLSR CB 2;
|
|
BLSR A 0 A_ReFire;
|
|
Goto Ready;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_FireBlasterPL1
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
action void A_FireBlasterPL1()
|
|
{
|
|
if (player == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Weapon weapon = player.ReadyWeapon;
|
|
if (weapon != null)
|
|
{
|
|
if (!weapon.DepleteAmmo (weapon.bAltFire))
|
|
return;
|
|
}
|
|
|
|
double pitch = BulletSlope();
|
|
int damage = random[FireBlaster](1, 8) * 4;
|
|
double ang = angle;
|
|
if (player.refire)
|
|
{
|
|
ang += Random2[FireBlaster]() * (5.625 / 256);
|
|
}
|
|
LineAttack (ang, PLAYERMISSILERANGE, pitch, damage, 'Hitscan', "BlasterPuff");
|
|
A_PlaySound ("weapons/blastershoot", CHAN_WEAPON);
|
|
}
|
|
}
|
|
|
|
class BlasterPowered : Blaster
|
|
{
|
|
Default
|
|
{
|
|
+WEAPON.POWERED_UP
|
|
Weapon.AmmoUse 5;
|
|
Weapon.AmmoGive 0;
|
|
Weapon.SisterWeapon "Blaster";
|
|
Tag "$TAG_BLASTERP";
|
|
}
|
|
|
|
States
|
|
{
|
|
Fire:
|
|
BLSR BC 0;
|
|
Hold:
|
|
BLSR D 3 A_FireProjectile("BlasterFX1");
|
|
BLSR CB 4;
|
|
BLSR A 0 A_ReFire;
|
|
Goto Ready;
|
|
}
|
|
}
|
|
|
|
// Blaster FX 1 -------------------------------------------------------------
|
|
|
|
class BlasterFX1 : FastProjectile
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 8;
|
|
Speed 184;
|
|
Damage 2;
|
|
SeeSound "weapons/blastershoot";
|
|
DeathSound "weapons/blasterhit";
|
|
+SPAWNSOUNDSOURCE
|
|
Obituary "$OB_MPPBLASTER";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
ACLO E 200;
|
|
Loop;
|
|
Death:
|
|
FX18 A 3 BRIGHT A_SpawnRippers;
|
|
FX18 B 3 BRIGHT;
|
|
FX18 CDEFG 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
override int DoSpecialDamage (Actor target, int damage, Name damagetype)
|
|
{
|
|
if (target is "Ironlich")
|
|
{ // Less damage to Ironlich bosses
|
|
damage = random[BlasterFX]() & 1;
|
|
if (!damage)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
override void Effect ()
|
|
{
|
|
if (random[BlasterFX]() < 64)
|
|
{
|
|
Spawn("BlasterSmoke", (pos.xy, max(pos.z - 8, floorz)), ALLOW_REPLACE);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// PROC A_SpawnRippers
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void A_SpawnRippers()
|
|
{
|
|
for(int i = 0; i < 8; i++)
|
|
{
|
|
Actor ripper = Spawn("Ripper", pos, ALLOW_REPLACE);
|
|
if (ripper != null)
|
|
{
|
|
ripper.target = target;
|
|
ripper.angle = i*45;
|
|
ripper.VelFromAngle();
|
|
ripper.CheckMissileSpawn (radius);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Blaster smoke ------------------------------------------------------------
|
|
|
|
class BlasterSmoke : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
RenderStyle "Translucent";
|
|
Alpha 0.4;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX18 HIJKL 4;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Ripper -------------------------------------------------------------------
|
|
|
|
class Ripper : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 6;
|
|
Speed 14;
|
|
Damage 1;
|
|
Projectile;
|
|
+RIPPER
|
|
DeathSound "weapons/blasterpowhit";
|
|
Obituary "$OB_MPPBLASTER";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX18 M 4;
|
|
FX18 N 5;
|
|
Loop;
|
|
Death:
|
|
FX18 OPQRS 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
|
|
override int DoSpecialDamage (Actor target, int damage, Name damagetype)
|
|
{
|
|
if (target is "Ironlich")
|
|
{ // Less damage to Ironlich bosses
|
|
damage = random[Ripper]() & 1;
|
|
if (!damage)
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
return damage;
|
|
}
|
|
|
|
}
|
|
|
|
// Blaster Puff -------------------------------------------------------------
|
|
|
|
class BlasterPuff : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+PUFFONACTORS
|
|
+ZDOOMTRANS
|
|
RenderStyle "Add";
|
|
SeeSound "weapons/blasterhit";
|
|
}
|
|
|
|
States
|
|
{
|
|
Crash:
|
|
FX17 ABCDE 4 BRIGHT;
|
|
Stop;
|
|
Spawn:
|
|
FX17 FG 3 BRIGHT;
|
|
FX17 HIJKL 4 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|