mirror of
https://github.com/ZDoom/gzdoom.git
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97aba0c416
Why? So mods that reveal enemy names don't show internal monster class names. Tags are based on language.enu lump: - Tags for Doom/Doom 2 monsters are referring directly to CC_* strings. - Tags for Heretic monsters are based on obituaries. - All tags match corresponding obituaries.
121 lines
1.8 KiB
Text
121 lines
1.8 KiB
Text
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// Beast --------------------------------------------------------------------
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class Beast : Actor
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{
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Default
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{
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Health 220;
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Radius 32;
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Height 74;
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Mass 200;
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Speed 14;
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Painchance 100;
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Monster;
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+FLOORCLIP
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SeeSound "beast/sight";
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AttackSound "beast/attack";
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PainSound "beast/pain";
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DeathSound "beast/death";
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ActiveSound "beast/active";
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Obituary "$OB_BEAST";
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Tag "$FN_BEAST";
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DropItem "CrossbowAmmo", 84, 10;
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}
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States
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{
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Spawn:
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BEAS AB 10 A_Look;
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Loop;
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See:
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BEAS ABCDEF 3 A_Chase;
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Loop;
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Missile:
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BEAS H 10 A_FaceTarget;
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BEAS I 10 A_CustomComboAttack("BeastBall", 32, random[BeastAttack](1,8)*3, "beast/attack");
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Goto See;
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Pain:
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BEAS G 3;
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BEAS G 3 A_Pain;
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Goto See;
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Death:
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BEAS R 6;
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BEAS S 6 A_Scream;
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BEAS TUV 6;
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BEAS W 6 A_NoBlocking;
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BEAS XY 6;
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BEAS Z -1;
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Stop;
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XDeath:
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BEAS J 5;
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BEAS K 6 A_Scream;
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BEAS L 5;
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BEAS M 6;
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BEAS N 5;
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BEAS O 6 A_NoBlocking;
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BEAS P 5;
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BEAS Q -1;
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Stop;
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}
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}
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// Beast ball ---------------------------------------------------------------
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class BeastBall : Actor
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{
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Default
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{
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Radius 9;
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Height 8;
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Speed 12;
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FastSpeed 20;
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Damage 4;
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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-NOBLOCKMAP
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+WINDTHRUST
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+SPAWNSOUNDSOURCE
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "beast/attack";
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}
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States
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{
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Spawn:
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FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
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0,0,0,0,SXF_ABSOLUTEPOSITION, 64);
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Loop;
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Death:
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FRB1 DEFGH 4;
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Stop;
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}
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}
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// Puffy --------------------------------------------------------------------
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class Puffy : Actor
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{
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Default
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{
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Radius 6;
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Height 8;
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Speed 10;
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+NOBLOCKMAP
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+NOGRAVITY
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+MISSILE
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+NOTELEPORT
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+DONTSPLASH
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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{
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Spawn:
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FRB1 DEFGH 4;
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Stop;
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}
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}
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