GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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2020-10-26 03:33:02 -04:00
.github/workflows - upgraded code base to C++17. 2020-10-17 11:39:59 +02:00
bin/windows/zmusic - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
cmake - updated copyright notice in cmake/FindSDL2.cmake. 2020-09-26 20:04:48 +02:00
docs
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries Force STATIC for internal GZDoom SPIRV library 2020-06-21 15:52:31 +03:00
soundfont
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src - add 'sv_alwaysspawnmulti' dmflags2 2020-10-26 03:33:02 -04:00
tools - Change updaterevision to a CMake script 2020-02-02 11:43:36 +01:00
unused
wadsrc - minor adjustments to the simplified menu 2020-10-25 16:10:22 -04:00
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wadsrc_extra - language update. 2020-10-25 16:59:47 +01:00
wadsrc_lights - Strife dynamic light tweaks by ReaperAA. 2020-06-04 00:19:23 +02:00
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CMakeLists.txt - removed obsolete probing of C++ standard for GCC and Clang 2020-10-18 11:34:39 +03:00
LICENSE
README.md - replaced continuous integration badges in readme 2020-04-11 20:51:53 +03:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.