gzdoom/src/gl
Christoph Oelckers 5a4a5a17db - added core lump checks for ZScript.
- load internal shaders only from file 0. This does not contain aborts, like most of the other checks,but it will now refuse to load any core shader file from anything but gzdoom.pk3.
2017-01-23 01:56:15 +01:00
..
compatibility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
data - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
dynlights more inventory scriptification 2017-01-19 23:42:12 +01:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
renderer - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
scene OpenGL: Added picnum override handling for actors 2017-01-21 23:04:45 +01:00
shaders - added core lump checks for ZScript. 2017-01-23 01:56:15 +01:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
textures - fixed a few memory leaks. 2017-01-11 11:37:27 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00