..
asm_ia32
Add 1 pixel tall and wide texture support to the renderer
2016-11-01 00:08:16 -05:00
asm_x86_64
Normalize line endings
2016-03-01 09:47:10 -06:00
fragglescript
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
g_doom
- scriptified the remaining Doom weapon code.
2016-11-20 12:27:26 +01:00
g_heretic
- scriptified a_hereticmisc.cpp.
2016-11-18 21:34:06 +01:00
g_hexen
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
g_raven
- scriptified Hexen's bats.
2016-11-12 09:33:43 +01:00
g_shared
- scriptified A_Saw.
2016-11-20 00:25:38 +01:00
g_strife
- scriptified two of the Acolyte's functions.
2016-11-16 01:36:21 +01:00
intermission
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
r_data
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
rapidjson
- variable was in the wrong scope.
2016-10-02 18:56:04 +02:00
resourcefiles
- parser for states flags.
2016-11-14 19:35:29 +01:00
scripting
- added static constant arrays. At the moment they can only be defined inside functions due to lack of dedicated storage inside classes for static data.
2016-11-20 18:00:37 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
textures
Add 1 pixel tall and wide texture support to the renderer
2016-11-01 00:08:16 -05:00
timidity
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actionspecials.h
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
actor.h
- scriptified two of the Acolyte's functions.
2016-11-16 01:36:21 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
Add bottomclip parameter to FillSimplePoly() for the software implementation
2016-11-05 22:49:33 -05:00
am_map.h
- added polyobject serializer.
2016-09-20 09:11:13 +02:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
Normalize line endings
2016-03-01 09:47:10 -06:00
b_bot.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
b_bot.h
- converted the user variable serializer.
2016-09-20 18:27:47 +02:00
b_func.cpp
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
b_game.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- fixed: Degeneration should use the same base health value as all the rest of the engine.
2016-11-04 11:32:57 +01:00
basicinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_bind.cpp
- changed the default key name string because '#' is used as a comment in the config files.
2016-05-22 12:20:46 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
c_console.cpp
- fixed warnings.
2016-11-12 15:36:36 +01:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_cvars.h
Added GetCVar(string name)
2016-06-11 10:15:49 +02:00
c_dispatch.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
CMakeLists.txt
- added all missing things to enable the scriptified version of A_BrainSpit.
2016-11-18 22:12:53 +01:00
cmdlib.cpp
- fixed the octal parser in strbin. Like its hex counterpart it needs to backtrack one character if it find the end of a sequence.
2016-11-07 09:54:46 +01:00
cmdlib.h
- Fix myoffsetof using misaligned pointer access.
2016-06-29 13:04:31 +02:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
d_dehacked.cpp
- fixed yet another place where VS did not warn about improper use of NULL.
2016-11-19 09:10:31 +01:00
d_dehacked.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
d_event.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
Revert "Allows loading directories as IWADs using "-iwad" command line parameter."
2016-10-26 12:13:57 +02:00
d_main.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- added some missing End... calls in player deserialization code.
2016-09-23 20:05:12 +02:00
d_player.h
- implemented pass-by-reference arguments - so far only for memory based variables.
2016-11-19 01:23:56 +01:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- Moved all virtual function related template code to its own file because it depends on includes that cannot be done in dobject.h.
2016-11-12 00:33:40 +01:00
dobject.h
- Moved all virtual function related template code to its own file because it depends on includes that cannot be done in dobject.h.
2016-11-12 00:33:40 +01:00
dobjgc.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
dobjtype.cpp
- explicitly call Destroy in PClass::StaticShutdown because some class type objects were no longer automatically collected.
2016-11-19 18:09:34 +01:00
dobjtype.h
- allow functions in structs. This is needed for several internal data types like players, sectors, lines, etc.
2016-11-19 12:12:29 +01:00
doomdata.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
Normalize line endings
2016-03-01 09:47:10 -06:00
doomstat.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
doomstat.h
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
doomtype.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
dsectoreffect.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
dthinker.cpp
- Moved all virtual function related template code to its own file because it depends on includes that cannot be done in dobject.h.
2016-11-12 00:33:40 +01:00
dthinker.h
- Moved all virtual function related template code to its own file because it depends on includes that cannot be done in dobject.h.
2016-11-12 00:33:40 +01:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
g_doomedmap.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
g_game.cpp
- fixed: Turbo messages were printed, even when no turbo mode was active.
2016-11-04 12:43:23 +01:00
g_game.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_hub.cpp
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
g_level.h
- scriptified A_SpawnFly.
2016-11-03 13:38:40 +01:00
g_mapinfo.cpp
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
g_pch.h
- fixed a memory leak in the compiler.
2016-11-10 13:37:38 +01:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- added all missing things to enable the scriptified version of A_BrainSpit.
2016-11-18 22:12:53 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gccinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gi.h
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_module.cpp
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_movie.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
info.h
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
m_cheat.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- floatified the global view variables.
2016-04-01 12:22:16 +02:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
2016-10-17 00:22:06 -04:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
use a memory arena for allocating code generation nodes.
2016-11-10 15:13:31 +01:00
memarena.h
use a memory arena for allocating code generation nodes.
2016-11-10 15:13:31 +01:00
mscinlines.h
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
- implemented pass-by-reference arguments - so far only for memory based variables.
2016-11-19 01:23:56 +01:00
nodebuild.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
2016-05-27 09:38:33 +02:00
p_3dfloors.cpp
- properly handle 3D floors with inverted planes in the list sorter.
2016-08-03 12:17:22 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_3dmidtex.h
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
p_acs.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_acs.h
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_ceiling.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_conversation.h
Added two new sub-blocks for Choice blocks
2016-10-30 19:30:53 +01:00
p_doors.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_effect.cpp
- fixed inverse sign for rocket trail particle movement.
2016-06-12 00:05:23 +02:00
p_effect.h
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
2016-06-11 08:05:29 -05:00
p_enemy.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
p_enemy.h
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
p_floor.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_glnodes.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
p_interaction.cpp
Do not allow DMG_FORCED to bypass ultimate degreeslessness/buddha for players.
2016-11-06 07:44:30 -06:00
p_lights.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_linkedsectors.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_lnspec.cpp
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
A_Explode now returns the number of actors damaged and can be used in expressions.
2016-08-12 09:17:20 +02:00
p_map.cpp
- scriptified the remaining Doom weapon code.
2016-11-20 12:27:26 +01:00
p_maputl.cpp
- implemented passing vectors as parameters. So far working for native functions.
2016-10-29 13:10:27 +02:00
p_maputl.h
- removed debug stuff.
2016-06-30 11:31:00 +02:00
p_mobj.cpp
- scriptified the Rocket launcher.
2016-11-20 01:11:01 +01:00
p_pillar.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_plats.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_pspr.cpp
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
p_pspr.h
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
p_pusher.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_saveg.cpp
Fixed: Loading a savegame momentarily left players with undefined pitch limits
2016-10-22 21:02:10 -05:00
p_saveg.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
p_scroll.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_sectors.cpp
- another batch.
2016-09-19 19:58:04 +02:00
p_setup.cpp
- block access to private and protected data for the external variabler getter functions.
2016-11-05 09:50:53 +01:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- got rid of all default parameter redundancies.
2016-10-28 00:32:52 +02:00
p_slopes.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_spec.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_spec.h
- let DWaggleBase use the interpolation pointer of its parent instead of defining its own one.
2016-09-23 22:03:44 +02:00
p_states.cpp
- reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code.
2016-11-17 13:10:19 +01:00
p_switch.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
p_terrain.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
Added GetProximity(classname, distance, flags, ptr).
2016-07-30 00:26:55 +02:00
p_tick.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
2016-08-14 20:52:13 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
2016-10-02 00:31:25 +02:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
Restricted custom goodbyes to ZSDF
2016-10-30 20:27:07 +01:00
p_user.cpp
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
po_man.h
- most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out.
2016-09-19 19:14:30 +02:00
portal.cpp
- fixed: Portals with disconnected parts were not grouped correctly.
2016-10-25 01:03:44 +02:00
portal.h
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
r_3dfloors.cpp
Fix unneeded fixed_t height in R_3D_AddHeight()
2016-04-26 23:11:27 -05:00
r_3dfloors.h
Commence renderer floatification
2016-04-22 23:09:13 -05:00
r_bsp.cpp
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
r_bsp.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_defs.h
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
r_draw.cpp
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
r_draw.h
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_drawt.cpp
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
Fixed: MaxVisForFloor was broken by the switch to floats
2016-11-02 00:07:57 -05:00
r_main.h
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
r_plane.cpp
- Fixed a typo in 1 pixel tall support addition.
2016-11-01 09:59:59 +01:00
r_plane.h
Keep values in floats longer for visplane drawing
2016-04-28 21:21:49 -05:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Fix divide by 0 in new wallscan functions with 1-pixel tall textures
2016-11-05 22:09:38 -05:00
r_segs.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_sky.cpp
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
2016-10-22 09:58:56 +02:00
r_sky.h
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
r_state.h
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
2016-09-18 13:26:34 +02:00
r_swrenderer.cpp
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns
2016-11-04 10:16:44 +01:00
r_things.h
Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account
2016-10-29 05:35:41 +02:00
r_utility.cpp
- fixed damage handling in A_BetaSkullAttack. For unknown reasons this completely bypassed the normal damage function semantics and even multiplied that with a random value.
2016-11-06 11:36:12 +01:00
r_utility.h
- some preparations for converting the player serialization code.
2016-09-20 23:13:12 +02:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
s_sndseq.h
- all DObjects converted.
2016-09-20 10:27:53 +02:00
s_sound.cpp
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
s_sound.h
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
sc_man.cpp
- try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit.
2016-11-13 12:02:41 +01:00
sc_man.h
- try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit.
2016-11-13 12:02:41 +01:00
sc_man_scanner.re
- implemented handling for virtual function.
2016-11-11 20:05:07 +01:00
sc_man_tokens.h
- implemented handling for virtual function.
2016-11-11 20:05:07 +01:00
serializer.cpp
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 15:36:59 +01:00
serializer.h
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
teaminfo.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- Backported blood_fade_scalar from Skulltag
2016-10-06 20:01:20 -04:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
Add bottomclip parameter to FillSimplePoly() for the software implementation
2016-11-05 22:49:33 -05:00
v_font.cpp
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
v_font.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
v_palette.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 09:46:09 +01:00
v_video.h
Add bottomclip parameter to FillSimplePoly() for the software implementation
2016-11-05 22:49:33 -05:00
valgrind.inc
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
- undid savegame version bump because it's not needed.
2016-09-24 09:18:25 +02:00
virtual.h
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
w_wad.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
zstring.h
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 09:46:09 +01:00
zzautozend.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00