gzdoom/wadsrc
2024-08-03 18:45:48 -03:00
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static Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement. 2024-08-03 18:45:48 -03:00
CMakeLists.txt - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00