mirror of
https://github.com/ZDoom/gzdoom.git
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fec958cc0a
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed. Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
1022 lines
23 KiB
C++
1022 lines
23 KiB
C++
/*
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** i_input.cpp
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** Handles input from keyboard, mouse, and joystick
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// DI3 only supports up to 4 mouse buttons, and I want the joystick to
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// be read using DirectInput instead of winmm.
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#define DIRECTINPUT_VERSION 0x800
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#if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0501)
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#define _WIN32_WINNT 0x0501 // Support the mouse wheel and session notification.
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#endif
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#define WIN32_LEAN_AND_MEAN
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#define __BYTEBOOL__
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#ifndef __GNUC__
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#define INITGUID
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#endif
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#include <windows.h>
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#include <mmsystem.h>
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#include <dbt.h>
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#include <dinput.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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// Compensate for w32api's lack
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#ifndef WM_WTSSESSION_CHANGE
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#define WM_WTSSESSION_CHANGE 0x02B1
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#define WTS_CONSOLE_CONNECT 1
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#define WTS_CONSOLE_DISCONNECT 2
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#define WTS_SESSION_LOCK 7
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#define WTS_SESSION_UNLOCK 8
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#endif
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#ifndef PBT_APMSUSPEND
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// w32api does not #define the PBT_ macros in winuser.h like the PSDK does
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#include <pbt.h>
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#endif
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#ifndef GET_RAWINPUT_CODE_WPARAM
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#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
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#endif
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#include "c_dispatch.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "m_argv.h"
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#include "i_input.h"
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#include "v_video.h"
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#include "i_sound.h"
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#include "g_game.h"
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#include "d_main.h"
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#include "d_gui.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "i_system.h"
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#include "s_sound.h"
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#include "m_misc.h"
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#include "gameconfigfile.h"
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#include "win32iface.h"
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#include "templates.h"
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#include "cmdlib.h"
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#include "d_event.h"
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#include "v_text.h"
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#include "version.h"
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#include "events.h"
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// Prototypes and declarations.
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#include "rawinput.h"
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// Definitions
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#define RIF(name, ret, args) \
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name##Proto My##name;
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#include "rawinput.h"
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// Compensate for w32api's lack
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#ifndef GET_XBUTTON_WPARAM
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#define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
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#endif
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#ifdef _DEBUG
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#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
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#else
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//#define INGAME_PRIORITY_CLASS HIGH_PRIORITY_CLASS
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#define INGAME_PRIORITY_CLASS NORMAL_PRIORITY_CLASS
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#endif
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static void FindRawInputFunctions();
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FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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extern HINSTANCE g_hInst;
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extern DWORD SessionID;
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extern void ShowEAXEditor ();
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extern bool SpawnEAXWindow;
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static HMODULE DInputDLL;
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bool GUICapture;
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extern FMouse *Mouse;
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extern FKeyboard *Keyboard;
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bool VidResizing;
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extern bool SpawnEAXWindow;
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extern BOOL vidactive;
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extern HWND Window, ConWindow;
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extern HWND EAXEditWindow;
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EXTERN_CVAR (String, language)
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EXTERN_CVAR (Bool, lookstrafe)
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EXTERN_CVAR (Bool, use_joystick)
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EXTERN_CVAR (Bool, use_mouse)
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static int WheelDelta;
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extern bool CursorState;
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extern BOOL paused;
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static bool noidle = false;
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LPDIRECTINPUT8 g_pdi;
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LPDIRECTINPUT g_pdi3;
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BOOL AppActive = TRUE;
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int SessionState = 0;
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int BlockMouseMove;
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CVAR (Bool, k_allowfullscreentoggle, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, norawinput, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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extern int chatmodeon;
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static void I_CheckGUICapture ()
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{
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bool wantCapt;
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if (menuactive == MENU_Off)
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{
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wantCapt = ConsoleState == c_down || ConsoleState == c_falling || chatmodeon;
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}
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else
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{
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wantCapt = (menuactive == MENU_On || menuactive == MENU_OnNoPause);
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}
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// [ZZ] check active event handlers that want the UI processing
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if (!wantCapt && E_CheckUiProcessors())
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wantCapt = true;
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if (wantCapt != GUICapture)
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{
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GUICapture = wantCapt;
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if (wantCapt && Keyboard != NULL)
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{
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Keyboard->AllKeysUp();
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}
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}
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}
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void I_SetMouseCapture()
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{
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SetCapture(Window);
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}
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void I_ReleaseMouseCapture()
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{
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ReleaseCapture();
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}
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bool GUIWndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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{
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event_t ev = { EV_GUI_Event };
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*result = 0;
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switch (message)
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{
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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if (message == WM_KEYUP || message == WM_SYSKEYUP)
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{
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ev.subtype = EV_GUI_KeyUp;
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}
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else
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{
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ev.subtype = (lParam & 0x40000000) ? EV_GUI_KeyRepeat : EV_GUI_KeyDown;
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}
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if (GetKeyState(VK_SHIFT) & 0x8000) ev.data3 |= GKM_SHIFT;
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if (GetKeyState(VK_CONTROL) & 0x8000) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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if (wParam == VK_PROCESSKEY)
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{ // Use the scan code to determine the real virtual-key code.
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// ImmGetVirtualKey() will supposedly do this, but it just returns
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// VK_PROCESSKEY again.
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wParam = MapVirtualKey((lParam >> 16) & 255, 1);
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}
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if ( (ev.data1 = MapVirtualKey(wParam, 2)) )
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{
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D_PostEvent(&ev);
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}
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else
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{
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switch (wParam)
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{
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case VK_PRIOR: ev.data1 = GK_PGUP; break;
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case VK_NEXT: ev.data1 = GK_PGDN; break;
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case VK_END: ev.data1 = GK_END; break;
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case VK_HOME: ev.data1 = GK_HOME; break;
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case VK_LEFT: ev.data1 = GK_LEFT; break;
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case VK_RIGHT: ev.data1 = GK_RIGHT; break;
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case VK_UP: ev.data1 = GK_UP; break;
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case VK_DOWN: ev.data1 = GK_DOWN; break;
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case VK_DELETE: ev.data1 = GK_DEL; break;
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case VK_ESCAPE: ev.data1 = GK_ESCAPE; break;
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case VK_F1: ev.data1 = GK_F1; break;
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case VK_F2: ev.data1 = GK_F2; break;
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case VK_F3: ev.data1 = GK_F3; break;
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case VK_F4: ev.data1 = GK_F4; break;
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case VK_F5: ev.data1 = GK_F5; break;
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case VK_F6: ev.data1 = GK_F6; break;
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case VK_F7: ev.data1 = GK_F7; break;
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case VK_F8: ev.data1 = GK_F8; break;
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case VK_F9: ev.data1 = GK_F9; break;
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case VK_F10: ev.data1 = GK_F10; break;
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case VK_F11: ev.data1 = GK_F11; break;
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case VK_F12: ev.data1 = GK_F12; break;
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case VK_BROWSER_BACK: ev.data1 = GK_BACK; break;
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}
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if (ev.data1 != 0)
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{
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D_PostEvent(&ev);
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}
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}
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// Return false for key downs so that we can handle special hotkeys
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// in the main WndProc.
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return ev.subtype == EV_GUI_KeyUp;
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case WM_CHAR:
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case WM_SYSCHAR:
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if (wParam >= ' ') // only send displayable characters
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{
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ev.subtype = EV_GUI_Char;
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ev.data1 = wParam;
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ev.data2 = (message == WM_SYSCHAR);
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D_PostEvent(&ev);
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return true;
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}
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break;
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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case WM_MOUSEMOVE:
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if (message >= WM_LBUTTONDOWN && message <= WM_LBUTTONDBLCLK)
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{
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ev.subtype = message - WM_LBUTTONDOWN + EV_GUI_LButtonDown;
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}
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else if (message >= WM_RBUTTONDOWN && message <= WM_RBUTTONDBLCLK)
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{
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ev.subtype = message - WM_RBUTTONDOWN + EV_GUI_RButtonDown;
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}
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else if (message >= WM_MBUTTONDOWN && message <= WM_MBUTTONDBLCLK)
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{
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ev.subtype = message - WM_MBUTTONDOWN + EV_GUI_MButtonDown;
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}
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else if (message >= WM_XBUTTONDOWN && message <= WM_XBUTTONUP)
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{
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ev.subtype = message - WM_XBUTTONDOWN + EV_GUI_BackButtonDown;
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if (GET_XBUTTON_WPARAM(wParam) == 2)
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{
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ev.subtype += EV_GUI_FwdButtonDown - EV_GUI_BackButtonDown;
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}
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else if (GET_XBUTTON_WPARAM(wParam) != 1)
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{
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break;
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}
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}
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else if (message == WM_MOUSEMOVE)
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{
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ev.subtype = EV_GUI_MouseMove;
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if (BlockMouseMove > 0) return true;
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}
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ev.data1 = LOWORD(lParam);
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ev.data2 = HIWORD(lParam);
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if (screen != NULL)
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{
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screen->ScaleCoordsFromWindow(ev.data1, ev.data2);
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}
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if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT;
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if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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if (use_mouse) D_PostEvent(&ev);
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return true;
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// Note: If the mouse is grabbed, it sends the mouse wheel events itself.
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case WM_MOUSEWHEEL:
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if (!use_mouse) return false;
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if (wParam & MK_SHIFT) ev.data3 |= GKM_SHIFT;
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if (wParam & MK_CONTROL) ev.data3 |= GKM_CTRL;
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if (GetKeyState(VK_MENU) & 0x8000) ev.data3 |= GKM_ALT;
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WheelDelta += (SHORT)HIWORD(wParam);
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if (WheelDelta < 0)
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{
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ev.subtype = EV_GUI_WheelDown;
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while (WheelDelta <= -WHEEL_DELTA)
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{
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D_PostEvent(&ev);
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WheelDelta += WHEEL_DELTA;
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}
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}
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else
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{
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ev.subtype = EV_GUI_WheelUp;
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while (WheelDelta >= WHEEL_DELTA)
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{
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D_PostEvent(&ev);
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WheelDelta -= WHEEL_DELTA;
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}
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}
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return true;
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}
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return false;
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}
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bool CallHook(FInputDevice *device, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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{
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if (device == NULL)
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{
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return false;
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}
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*result = 0;
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return device->WndProcHook(hWnd, message, wParam, lParam, result);
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}
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LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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LRESULT result;
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if (message == WM_INPUT)
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{
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if (MyGetRawInputData != NULL)
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{
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UINT size;
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if (!MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) &&
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size != 0)
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{
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uint8_t *buffer = (uint8_t *)alloca(size);
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if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size)
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{
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int code = GET_RAWINPUT_CODE_WPARAM(wParam);
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if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code))
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{
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if (Mouse == NULL || !Mouse->ProcessRawInput((RAWINPUT *)buffer, code))
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{
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if (JoyDevices[INPUT_RawPS2] != NULL)
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{
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JoyDevices[INPUT_RawPS2]->ProcessRawInput((RAWINPUT *)buffer, code);
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}
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}
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}
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}
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}
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result))
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{
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return result;
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}
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if (CallHook(Mouse, hWnd, message, wParam, lParam, &result))
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{
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return result;
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}
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for (int i = 0; i < NUM_JOYDEVICES; ++i)
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{
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if (CallHook(JoyDevices[i], hWnd, message, wParam, lParam, &result))
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{
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return result;
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}
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}
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if (GUICapture && GUIWndProcHook(hWnd, message, wParam, lParam, &result))
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{
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return result;
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}
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if ((gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL) && message == WM_LBUTTONDOWN)
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{
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if (GUIWndProcHook(hWnd, message, wParam, lParam, &result))
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{
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return result;
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}
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}
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switch (message)
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{
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case WM_DESTROY:
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SetPriorityClass (GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
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//PostQuitMessage (0);
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exit (0);
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break;
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case WM_HOTKEY:
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break;
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|
|
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case WM_PAINT:
|
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if (screen != NULL && 0)
|
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{
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static_cast<BaseWinFB *> (screen)->PaintToWindow ();
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}
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return DefWindowProc (hWnd, message, wParam, lParam);
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|
|
case WM_SETTINGCHANGE:
|
|
// If regional settings were changed, reget preferred languages
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|
if (wParam == 0 && lParam != 0 && strcmp ((const char *)lParam, "intl") == 0)
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{
|
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language.Callback ();
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}
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return 0;
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|
|
case WM_KILLFOCUS:
|
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I_CheckNativeMouse (true); // Make sure mouse gets released right away
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break;
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|
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case WM_SETFOCUS:
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I_CheckNativeMouse (false);
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break;
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|
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case WM_SETCURSOR:
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if (!CursorState)
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{
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SetCursor(NULL); // turn off window cursor
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return TRUE; // Prevent Windows from setting cursor to window class cursor
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}
|
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else
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{
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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break;
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case WM_SIZE:
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InvalidateRect (Window, NULL, FALSE);
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break;
|
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|
|
case WM_KEYDOWN:
|
|
// When the EAX editor is open, pressing Ctrl+Tab will switch to it
|
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if (EAXEditWindow != 0 && wParam == VK_TAB && !(lParam & 0x40000000) &&
|
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(GetKeyState (VK_CONTROL) & 0x8000))
|
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{
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SetForegroundWindow (EAXEditWindow);
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}
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break;
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|
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case WM_SYSKEYDOWN:
|
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// Pressing Alt+Enter can toggle between fullscreen and windowed.
|
|
if (wParam == VK_RETURN && k_allowfullscreentoggle && !(lParam & 0x40000000))
|
|
{
|
|
ToggleFullscreen = !ToggleFullscreen;
|
|
}
|
|
// Pressing Alt+F4 quits the program.
|
|
if (wParam == VK_F4 && !(lParam & 0x40000000))
|
|
{
|
|
PostQuitMessage(0);
|
|
}
|
|
break;
|
|
|
|
case WM_SYSCOMMAND:
|
|
// Prevent activation of the window menu with Alt+Space
|
|
if ((wParam & 0xFFF0) != SC_KEYMENU)
|
|
{
|
|
return DefWindowProc (hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
|
|
case WM_DISPLAYCHANGE:
|
|
case WM_STYLECHANGED:
|
|
if (SpawnEAXWindow)
|
|
{
|
|
SpawnEAXWindow = false;
|
|
ShowEAXEditor ();
|
|
}
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
case WM_GETMINMAXINFO:
|
|
if (screen && !VidResizing)
|
|
{
|
|
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
|
|
if (screen->IsFullscreen())
|
|
{
|
|
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
|
AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
|
mmi->ptMinTrackSize.x = rect.right - rect.left;
|
|
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
|
|
}
|
|
else
|
|
{
|
|
mmi->ptMinTrackSize.x = 320;
|
|
mmi->ptMinTrackSize.y = 200;
|
|
}
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_ACTIVATEAPP:
|
|
AppActive = wParam;
|
|
if (wParam)
|
|
{
|
|
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
|
|
}
|
|
else if (!noidle && !netgame)
|
|
{
|
|
SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
|
|
}
|
|
S_SetSoundPaused (wParam);
|
|
break;
|
|
|
|
case WM_WTSSESSION_CHANGE:
|
|
case WM_POWERBROADCAST:
|
|
{
|
|
int oldstate = SessionState;
|
|
|
|
if (message == WM_WTSSESSION_CHANGE && lParam == (LPARAM)SessionID)
|
|
{
|
|
#ifdef _DEBUG
|
|
OutputDebugString ("SessionID matched\n");
|
|
#endif
|
|
// When using fast user switching, XP will lock a session before
|
|
// disconnecting it, and the session will be unlocked before reconnecting it.
|
|
// For our purposes, video output will only happen when the session is
|
|
// both unlocked and connected (that is, SessionState is 0).
|
|
switch (wParam)
|
|
{
|
|
case WTS_SESSION_LOCK:
|
|
SessionState |= 1;
|
|
break;
|
|
case WTS_SESSION_UNLOCK:
|
|
SessionState &= ~1;
|
|
break;
|
|
case WTS_CONSOLE_DISCONNECT:
|
|
SessionState |= 2;
|
|
break;
|
|
case WTS_CONSOLE_CONNECT:
|
|
SessionState &= ~2;
|
|
break;
|
|
}
|
|
}
|
|
else if (message == WM_POWERBROADCAST)
|
|
{
|
|
switch (wParam)
|
|
{
|
|
case PBT_APMSUSPEND:
|
|
SessionState |= 4;
|
|
break;
|
|
case PBT_APMRESUMESUSPEND:
|
|
SessionState &= ~4;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GSnd != NULL)
|
|
{
|
|
#if 0
|
|
// Do we actually need this here?
|
|
if (!oldstate && SessionState)
|
|
{
|
|
GSnd->SuspendSound ();
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef _DEBUG
|
|
char foo[256];
|
|
mysnprintf (foo, countof(foo), "Session Change: %ld %d\n", lParam, wParam);
|
|
OutputDebugString (foo);
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case WM_PALETTECHANGED:
|
|
if ((HWND)wParam == Window)
|
|
break;
|
|
if (screen != NULL)
|
|
{
|
|
screen->PaletteChanged ();
|
|
}
|
|
return DefWindowProc (hWnd, message, wParam, lParam);
|
|
|
|
case WM_QUERYNEWPALETTE:
|
|
if (screen != NULL)
|
|
{
|
|
return screen->QueryNewPalette ();
|
|
}
|
|
return DefWindowProc (hWnd, message, wParam, lParam);
|
|
|
|
case WM_ERASEBKGND:
|
|
return true;
|
|
|
|
case WM_DEVICECHANGE:
|
|
if (wParam == DBT_DEVNODES_CHANGED ||
|
|
wParam == DBT_DEVICEARRIVAL ||
|
|
wParam == DBT_CONFIGCHANGED)
|
|
{
|
|
event_t ev = { EV_DeviceChange };
|
|
D_PostEvent(&ev);
|
|
}
|
|
return DefWindowProc (hWnd, message, wParam, lParam);
|
|
|
|
default:
|
|
return DefWindowProc (hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool I_InitInput (void *hwnd)
|
|
{
|
|
HRESULT hr;
|
|
|
|
Printf ("I_InitInput\n");
|
|
atterm (I_ShutdownInput);
|
|
|
|
noidle = !!Args->CheckParm ("-noidle");
|
|
g_pdi = NULL;
|
|
g_pdi3 = NULL;
|
|
|
|
FindRawInputFunctions();
|
|
|
|
// Try for DirectInput 8 first, then DirectInput 3 for NT 4's benefit.
|
|
DInputDLL = LoadLibrary("dinput8.dll");
|
|
if (DInputDLL != NULL)
|
|
{
|
|
typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, REFIID, LPVOID *, LPUNKNOWN);
|
|
blah di8c = (blah)GetProcAddress(DInputDLL, "DirectInput8Create");
|
|
if (di8c != NULL)
|
|
{
|
|
hr = di8c(g_hInst, DIRECTINPUT_VERSION, IID_IDirectInput8A, (void **)&g_pdi, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
Printf(TEXTCOLOR_ORANGE "DirectInput8Create failed: %08lx", hr);
|
|
g_pdi = NULL; // Just to be sure DirectInput8Create didn't change it
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf(TEXTCOLOR_ORANGE "Could not find DirectInput8Create in dinput8.dll\n");
|
|
}
|
|
}
|
|
|
|
if (g_pdi == NULL)
|
|
{
|
|
if (DInputDLL != NULL)
|
|
{
|
|
FreeLibrary(DInputDLL);
|
|
}
|
|
DInputDLL = LoadLibrary ("dinput.dll");
|
|
if (DInputDLL == NULL)
|
|
{
|
|
I_FatalError ("Could not load dinput.dll: %08lx", GetLastError());
|
|
}
|
|
|
|
typedef HRESULT (WINAPI *blah)(HINSTANCE, DWORD, LPDIRECTINPUT*, LPUNKNOWN);
|
|
blah dic = (blah)GetProcAddress (DInputDLL, "DirectInputCreateA");
|
|
|
|
if (dic == NULL)
|
|
{
|
|
I_FatalError ("dinput.dll is corrupt");
|
|
}
|
|
|
|
hr = dic (g_hInst, 0x0300, &g_pdi3, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
I_FatalError ("DirectInputCreate failed: %08lx", hr);
|
|
}
|
|
}
|
|
|
|
Printf ("I_StartupMouse\n");
|
|
I_StartupMouse();
|
|
|
|
Printf ("I_StartupKeyboard\n");
|
|
I_StartupKeyboard();
|
|
|
|
Printf ("I_StartupXInput\n");
|
|
I_StartupXInput();
|
|
|
|
Printf ("I_StartupRawPS2\n");
|
|
I_StartupRawPS2();
|
|
|
|
Printf ("I_StartupDirectInputJoystick\n");
|
|
I_StartupDirectInputJoystick();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// Free all input resources
|
|
void I_ShutdownInput ()
|
|
{
|
|
if (Keyboard != NULL)
|
|
{
|
|
delete Keyboard;
|
|
Keyboard = NULL;
|
|
}
|
|
if (Mouse != NULL)
|
|
{
|
|
delete Mouse;
|
|
Mouse = NULL;
|
|
}
|
|
for (int i = 0; i < NUM_JOYDEVICES; ++i)
|
|
{
|
|
if (JoyDevices[i] != NULL)
|
|
{
|
|
delete JoyDevices[i];
|
|
JoyDevices[i] = NULL;
|
|
}
|
|
}
|
|
if (g_pdi)
|
|
{
|
|
g_pdi->Release ();
|
|
g_pdi = NULL;
|
|
}
|
|
if (g_pdi3)
|
|
{
|
|
g_pdi3->Release ();
|
|
g_pdi3 = NULL;
|
|
}
|
|
if (DInputDLL != NULL)
|
|
{
|
|
FreeLibrary (DInputDLL);
|
|
DInputDLL = NULL;
|
|
}
|
|
}
|
|
|
|
void I_GetEvent ()
|
|
{
|
|
MSG mess;
|
|
|
|
// Briefly enter an alertable state so that if a secondary thread
|
|
// crashed, we will execute the APC it sent now.
|
|
SleepEx (0, TRUE);
|
|
|
|
while (PeekMessage (&mess, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
if (mess.message == WM_QUIT)
|
|
exit (mess.wParam);
|
|
if (EAXEditWindow == 0 || !IsDialogMessage (EAXEditWindow, &mess))
|
|
{
|
|
if (GUICapture)
|
|
{
|
|
TranslateMessage (&mess);
|
|
}
|
|
DispatchMessage (&mess);
|
|
}
|
|
}
|
|
|
|
if (Keyboard != NULL)
|
|
{
|
|
Keyboard->ProcessInput();
|
|
}
|
|
if (Mouse != NULL)
|
|
{
|
|
Mouse->ProcessInput();
|
|
}
|
|
}
|
|
|
|
//
|
|
// I_StartTic
|
|
//
|
|
void I_StartTic ()
|
|
{
|
|
BlockMouseMove--;
|
|
ResetButtonTriggers ();
|
|
I_CheckGUICapture ();
|
|
I_CheckNativeMouse (false);
|
|
I_GetEvent ();
|
|
}
|
|
|
|
//
|
|
// I_StartFrame
|
|
//
|
|
void I_StartFrame ()
|
|
{
|
|
if (use_joystick)
|
|
{
|
|
for (int i = 0; i < NUM_JOYDEVICES; ++i)
|
|
{
|
|
if (JoyDevices[i] != NULL)
|
|
{
|
|
JoyDevices[i]->ProcessInput();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void I_GetAxes(float axes[NUM_JOYAXIS])
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_JOYAXIS; ++i)
|
|
{
|
|
axes[i] = 0;
|
|
}
|
|
if (use_joystick)
|
|
{
|
|
for (i = 0; i < NUM_JOYDEVICES; ++i)
|
|
{
|
|
if (JoyDevices[i] != NULL)
|
|
{
|
|
JoyDevices[i]->AddAxes(axes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void I_GetJoysticks(TArray<IJoystickConfig *> &sticks)
|
|
{
|
|
sticks.Clear();
|
|
for (int i = 0; i < NUM_JOYDEVICES; ++i)
|
|
{
|
|
if (JoyDevices[i] != NULL)
|
|
{
|
|
JoyDevices[i]->GetDevices(sticks);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If a new controller was added, returns a pointer to it.
|
|
IJoystickConfig *I_UpdateDeviceList()
|
|
{
|
|
IJoystickConfig *newone = NULL;
|
|
for (int i = 0; i < NUM_JOYDEVICES; ++i)
|
|
{
|
|
if (JoyDevices[i] != NULL)
|
|
{
|
|
IJoystickConfig *thisnewone = JoyDevices[i]->Rescan();
|
|
if (newone == NULL)
|
|
{
|
|
newone = thisnewone;
|
|
}
|
|
}
|
|
}
|
|
return newone;
|
|
}
|
|
|
|
void I_PutInClipboard (const char *str)
|
|
{
|
|
if (str == NULL || !OpenClipboard (Window))
|
|
return;
|
|
EmptyClipboard ();
|
|
|
|
HGLOBAL cliphandle = GlobalAlloc (GMEM_DDESHARE, strlen (str) + 1);
|
|
if (cliphandle != NULL)
|
|
{
|
|
char *ptr = (char *)GlobalLock (cliphandle);
|
|
strcpy (ptr, str);
|
|
GlobalUnlock (cliphandle);
|
|
SetClipboardData (CF_TEXT, cliphandle);
|
|
}
|
|
CloseClipboard ();
|
|
}
|
|
|
|
FString I_GetFromClipboard (bool return_nothing)
|
|
{
|
|
FString retstr;
|
|
HGLOBAL cliphandle;
|
|
char *clipstr;
|
|
char *nlstr;
|
|
|
|
if (return_nothing || !IsClipboardFormatAvailable (CF_TEXT) || !OpenClipboard (Window))
|
|
return retstr;
|
|
|
|
cliphandle = GetClipboardData (CF_TEXT);
|
|
if (cliphandle != NULL)
|
|
{
|
|
clipstr = (char *)GlobalLock (cliphandle);
|
|
if (clipstr != NULL)
|
|
{
|
|
// Convert CR-LF pairs to just LF while copying to the FString
|
|
for (nlstr = clipstr; *nlstr != '\0'; ++nlstr)
|
|
{
|
|
if (nlstr[0] == '\r' && nlstr[1] == '\n')
|
|
{
|
|
nlstr++;
|
|
}
|
|
retstr += *nlstr;
|
|
}
|
|
GlobalUnlock (clipstr);
|
|
}
|
|
}
|
|
|
|
CloseClipboard ();
|
|
return retstr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FInputDevice - Destructor
|
|
//
|
|
//==========================================================================
|
|
|
|
FInputDevice::~FInputDevice()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FInputDevice :: ProcessInput
|
|
//
|
|
// Gives subclasses an opportunity to do input handling that doesn't involve
|
|
// window messages.
|
|
//
|
|
//==========================================================================
|
|
|
|
void FInputDevice::ProcessInput()
|
|
{
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FInputDevice :: ProcessRawInput
|
|
//
|
|
// Gives subclasses a chance to handle WM_INPUT messages. This is not part
|
|
// of WndProcHook so that we only need to fill the RAWINPUT buffer once
|
|
// per message and be sure it gets cleaned up properly.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FInputDevice :: WndProcHook
|
|
//
|
|
// Gives subclasses a chance to intercept window messages.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FInputDevice::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// FindRawInputFunctions
|
|
//
|
|
// Finds functions for raw input, if available.
|
|
//
|
|
//==========================================================================
|
|
|
|
static void FindRawInputFunctions()
|
|
{
|
|
if (!norawinput)
|
|
{
|
|
HMODULE user32 = GetModuleHandle("user32.dll");
|
|
|
|
if (user32 == NULL)
|
|
{
|
|
return; // WTF kind of broken system are we running on?
|
|
}
|
|
#define RIF(name,ret,args) \
|
|
My##name = (name##Proto)GetProcAddress(user32, #name);
|
|
#include "rawinput.h"
|
|
}
|
|
}
|