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a_action.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_action.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_armor.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_artifacts.cpp
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Reimplemented P_SetPsprite.
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2016-06-16 07:24:00 -05:00 |
a_artifacts.h
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Avoid creating the targeter layers if the inventory item isn't attached to
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2016-06-03 00:50:11 +02:00 |
a_bridge.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_camera.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
a_debris.cpp
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- made AActor::radius a double.
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2016-03-20 15:04:13 +01:00 |
a_decals.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
a_fastprojectile.cpp
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
a_flashfader.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_fountain.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_hatetarget.cpp
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- fixed some minor issues found during reviewing the code.
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2016-03-16 14:10:13 +01:00 |
a_keys.cpp
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- fixed: Lock #255 was inaccessible for LOCKDEFS.
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2016-05-18 11:56:39 +02:00 |
a_keys.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_lightning.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
a_lightning.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_mapmarker.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_morph.cpp
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- Fixed erroneous P_UndoPlayerMorph calls.
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2016-04-21 11:25:08 +02:00 |
a_morph.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_movingcamera.cpp
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- fixed copy/paste coordinate screwup in moving camera code.
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2016-03-27 14:11:46 +02:00 |
a_pickups.cpp
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Merge branch 'master' into floatcvt
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2016-03-28 22:53:26 +02:00 |
a_pickups.h
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- floatified quake and weapon code
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2016-03-23 20:45:48 +01:00 |
a_puzzleitems.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_quake.cpp
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Compiler fix
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2016-04-29 06:33:38 -05:00 |
a_randomspawner.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_secrettrigger.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sectoraction.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_setcolor.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_sharedglobal.h
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- Converted rollIntensity from int to double.
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2016-04-27 12:58:18 -05:00 |
a_skies.cpp
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- fixed: Destroying a SkyViewpoint disabled all sector portals.
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2016-06-01 10:10:18 +02:00 |
a_soundenvironment.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_soundsequence.cpp
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- did some cleanup and consolidation on damage factor code while converting it all to floating point.
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2016-03-22 16:35:41 +01:00 |
a_spark.cpp
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- floatified the return data from Trace().
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2016-03-23 18:07:04 +01:00 |
a_specialspot.cpp
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- conversion of floorz to double.
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2016-03-20 19:52:35 +01:00 |
a_specialspot.h
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- converted most of g_heretic to float.
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2016-03-20 16:51:42 +01:00 |
a_waterzone.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weaponpiece.cpp
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- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
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2016-03-21 14:00:05 +01:00 |
a_weaponpiece.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
a_weapons.cpp
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Replaced every remaining instances of the old layer names
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2016-05-28 01:19:42 +02:00 |
hudmessages.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
sbar.h
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- added a "custom" flag to drawmugshot so that the user-specified image can be forced to be used.
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2016-04-27 13:16:35 +02:00 |
sbar_mugshot.cpp
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- fixed: The mugshot's angle was inverted.
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2016-05-11 14:04:21 +02:00 |
sbarinfo.cpp
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Merge branch 'master' into floatcvt
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2016-04-03 22:11:50 +02:00 |
sbarinfo.h
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
sbarinfo_commands.cpp
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Added IfWaterLevel SBARINFO command
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2016-07-12 19:36:58 +02:00 |
shared_hud.cpp
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Added ability to select ammo image and text display order in alternative HUD
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2016-07-16 16:15:59 +02:00 |
shared_sbar.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |