mirror of
https://github.com/ZDoom/gzdoom.git
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c694c55afd
were not informed about which team they ended up joining. - Added Skulltag's DF2_SAME_SPAWN_SPOT flags. - Fixed: DF2_YES_DEGENERATION was pretty much guaranteed to go out of sync because it used gametic for timing. - Added DoubleAmmoFactor as a skill property for the DF2_YES_DOUBLEAMMO flag. - Renumbered the dmflags2 entries to match Skulltag's again. - Added Karate Chris's infinite ammo patch. SVN r683 (trunk)
90 lines
1.8 KiB
Text
90 lines
1.8 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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skill baby
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Easy"
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Name "MNU_WETNURSE"
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PlayerClassName "fighter" "MNU_SQUIRE"
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PlayerClassName "cleric" "MNU_ALTARBOY"
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PlayerClassName "mage" "MNU_APPRENTICE"
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skill easy
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DoubleAmmoFactor 1.5
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SpawnFilter "Easy"
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Name "MNU_YELLOWBELLIES"
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PlayerClassName "fighter" "MNU_KNIGHT"
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PlayerClassName "cleric" "MNU_ACOLYTE"
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PlayerClassName "mage" "MNU_ENCHANTER"
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skill normal
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DoubleAmmoFactor 1.5
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SpawnFilter "Normal"
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Name "MNU_BRINGEST"
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PlayerClassName "fighter" "MNU_WARRIOR"
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PlayerClassName "cleric" "MNU_PRIEST"
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PlayerClassName "mage" "MNU_SORCERER"
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skill hard
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DoubleAmmoFactor 1.5
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SpawnFilter "Hard"
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Name "MNU_SMITE"
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PlayerClassName "fighter" "MNU_BERSERKER"
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PlayerClassName "cleric" "MNU_CARDINAL"
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PlayerClassName "mage" "MNU_WARLOCK"
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skill nightmare
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AmmoFactor 1.5
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DoubleAmmoFactor 1.5
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FastMonsters
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DisableCheats
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SpawnFilter "Hard"
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Name "MNU_BLACKPLAGUE"
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PlayerClassName "fighter" "MNU_TITAN"
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PlayerClassName "cleric" "MNU_POPE"
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PlayerClassName "mage" "MNU_ARCHMAGE"
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clusterdef 1
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hub
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exittext clus1msg
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exittextislump
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music hub
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pic interpic
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clusterdef 2
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hub
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exittext clus2msg
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exittextislump
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music hub
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pic interpic
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clusterdef 3
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hub
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exittext clus3msg
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exittextislump
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music hub
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pic interpic
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clusterdef 4
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hub
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exittext clus4msg
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exittextislump
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music hub
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pic interpic
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defaultmap
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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