mirror of
https://github.com/ZDoom/gzdoom.git
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9b0b199bb5
- Fixed: Due to the changes for custom states the internal weapons shouldn't define a holdatk state unless it differs from the attack state. - Fixed: The bot code tried to spawn ACajunBodyNode instead of CajunBodyNode. - Changed: MF2_BLASTED doesn't work well for players so I had to take it out of A_BlastRadius. - Fixed: When MF2_BLASTED was cleared MF2_SLIDE got cleared as well, no matter whether it was set by default or not. Now the MF2_SLIDE check checks both flags and the BlastRadius code doesn't set MF2_SLIDE anymore. SVN r422 (trunk)
41 lines
673 B
Text
41 lines
673 B
Text
//===========================================================================
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//
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// Commander Keen
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//
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//===========================================================================
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ACTOR CommanderKeen 72
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{
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Game Doom
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Health 100
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Radius 16
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Height 72
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Mass 10000000
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PainChance 256
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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+SHOOTABLE
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+COUNTKILL
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+NOICEDEATH
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PainSound "keen/pain"
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DeathSound "keen/death"
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States
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{
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Spawn:
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KEEN A -1
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Loop
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Death:
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KEEN AB 6
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KEEN C 6 A_Scream
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KEEN DEFGH 6
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KEEN I 6 A_NoBlocking
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KEEN J 6
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KEEN K 6 A_KeenDie
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KEEN L -1
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Stop
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Pain:
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KEEN M 4
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KEEN M 8 A_Pain
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Goto Spawn
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}
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}
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