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credits
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- new rocket smoke sprites by Talon1024.
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2018-01-28 08:37:56 +01:00 |
filter
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Replaced copyrighted assets contained inside the engine PK3.
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2017-09-07 04:10:14 -04:00 |
glstuff
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graphics
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- removed metadata from INVGEMx.
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2017-09-30 07:58:52 +02:00 |
maparrows
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mapinfo
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- now that all 2D is guaranteed to be drawn in true color, the Heretic E2 end pic can be handled with less hacks.
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2018-04-08 10:10:26 +02:00 |
sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
shaders/glsl
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- move view and projection matrices to DrawInfo.
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2018-06-21 21:02:14 +02:00 |
sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
sprites
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- new rocket smoke sprites by Talon1024.
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2018-01-28 08:37:56 +01:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
althudcf.txt
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animdefs.txt
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- simplified the parameters of the HUD draw functions by moving all booleans into one flags word and ordering them so that the less likely ones to be used can be made optional.
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2017-03-26 18:41:24 +02:00 |
compatibility.txt
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- scriptified the last remaining definition (BTSX MAP12 beta)
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2018-04-11 19:10:15 +02:00 |
confont.lmp
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dbigfont.lmp
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- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
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2018-01-20 11:33:06 +01:00 |
decaldef.txt
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defbinds.txt
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dehsupp.txt
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etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- rewrite of the IWAD loading mechanism.
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2017-08-19 19:30:48 +02:00 |
language.eng
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Fixed name and placement of 'All except doors' localized string
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2017-03-02 10:12:11 +02:00 |
language.enu
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- enable model rendering in the software renderer
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2018-06-09 12:29:33 +02:00 |
language.fr
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Localize the word “for” in Strife’s trading dialogs
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2018-03-31 18:57:00 +02:00 |
language.ita
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language.ptb
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lockdefs.txt
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menudef.txt
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |
netnotch.dat
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
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2018-01-20 11:33:06 +01:00 |
sndinfo.txt
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- include strifehelp.acs when building gzdoom.pk3.
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2017-04-23 14:12:02 +02:00 |
teaminfo.txt
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terrain.txt
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textcolors.txt
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xg.wopn
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- fixed Windows version of snd_mididevice.
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2018-03-24 18:29:12 +01:00 |
xhairs.txt
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zscript.txt
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- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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2018-06-17 20:08:35 +02:00 |