gzdoom/src
makise-homura 5720a54da4 Add species parameter to A_RadiusThrust
This is the last parameter for A_RadiusThrust() DECORATE function.
If it is omitted or none, then A_RadiusThrust will behave as usual.

If it is set for some species name, it witt thrust only that species.
Of course, these species should be +VULNERABLE to be thrustable.
2020-09-27 13:58:22 +02:00
..
common - fixed crash on texture init. 2020-09-27 13:32:30 +02:00
console - update of console code. 2020-09-27 09:35:06 +02:00
g_statusbar - backported all new scaling and rotation options for the 2D drawer from Raze. 2020-09-27 09:17:41 +02:00
gamedata - copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now. 2020-09-27 08:36:30 +02:00
intermission - backported all new scaling and rotation options for the 2D drawer from Raze. 2020-09-27 09:17:41 +02:00
maploader - added initialization for line and sector portals 2020-08-25 21:54:36 +03:00
menu - fixed incomplete special menu handling 2020-07-22 16:26:27 +03:00
playsim Add species parameter to A_RadiusThrust 2020-09-27 13:58:22 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data Fixed extra player translations not working in Heretic with predefined color sets 2020-09-22 18:34:06 +02:00
rendering - use a sector's special sprite color to colorize decals. 2020-09-26 23:39:42 +02:00
scripting Add species parameter to A_RadiusThrust 2020-09-27 13:58:22 +02:00
sound Disallow sound to be played on destroyed actors 2020-09-12 21:38:56 +02:00
utility/nodebuilder - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
win32 - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
__autostart.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
am_map.cpp - Fix am_zoom and adjust am_zoomout speed for the automap. 2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
ct_chat.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-07 23:30:40 -04:00
d_main.cpp - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_main.h - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
d_net.cpp - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h - Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165) 2020-08-29 15:08:08 -04:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Add PlayerSpawned() event (#1118) 2020-08-25 11:54:20 -04:00
events.h Add PlayerSpawned() event (#1118) 2020-08-25 11:54:20 -04:00
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
g_game.cpp - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp Exported FLevelLocals::ChangeLevel to ZScript 2020-09-20 23:12:01 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - add 'sv_alwaystally' defaults to 0 with the following states: 2020-07-21 13:53:27 -04:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 20:36:10 +02:00
p_saveg.h
p_setup.cpp - fixed a few dangling pointers on traveling between levels 2020-09-06 17:14:15 +03:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp
st_stuff.h
version.h Bumped version number to 4.5pre. (#1132) 2020-07-08 23:24:36 -04:00
wi_stuff.cpp - flat tile backgrounds in intermission now respects 'inter_classic_scaling' cvar 2020-09-24 23:45:51 -04:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
zzautozend.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00