gzdoom/src/gl/renderer
Christoph Oelckers e5f88a9883 - fixed: The textured automap was not using correct light levels.
In order for the externally passed vertex attribute to work the buffer's color attrib array needs to be disabled for these.
2016-08-08 16:18:07 +02:00
..
gl_2ddrawer.cpp - fixed: The textured automap was not using correct light levels. 2016-08-08 16:18:07 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
gl_postprocessstate.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_postprocessstate.h Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_renderbuffers.cpp Fix missing FGLRenderBuffers::IsEnabled checks 2016-08-07 00:41:17 +02:00
gl_renderbuffers.h Simplify post process buffer handling 2016-08-04 17:16:49 +02:00
gl_renderer.cpp - predefine the vertex data for the blend overlay which will never change throughout the lifetime of the GLRenderer object. 2016-08-08 14:24:48 +02:00
gl_renderer.h - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
gl_renderstate.cpp - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00
gl_renderstate.h - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00