mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
56a3dcfe80
This appears to be the only case where an actor was set to a state owned by a completely unrelated actor which would present some problems with state owner checking in AActor::SetState, so let's better get rid of it ASAP. I believe the only reason this wasn't changed when all actors were exported 8 years ago was that old binary DEHSUPP lump. |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |