gzdoom/src/gamedata
Christoph Oelckers 68f48f3830 - removed bogus errno check from Dehacked parser.
This checked errno without first confirming that there has been an error, it is also pointless because the value range check will automatically catch the error case as well.
2022-12-08 09:50:06 +01:00
..
textures - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
a_keys.h
a_weapons.cpp - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
a_weapons.h - warning fixes and cleanup from old startscreen branch. 2022-06-01 08:36:59 +02:00
d_dehacked.cpp - removed bogus errno check from Dehacked parser. 2022-12-08 09:50:06 +01:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example." 2022-02-09 09:11:07 -05:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - fix detection for misplaced | when creating the small fallback font 2022-04-04 00:05:06 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
g_mapinfo.h - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
gi.h - migrate a large part of the sound code to FSoundIDs. 2022-11-24 23:52:52 +01:00
info.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
info.h - added some fudging so that the Dehacked parser can properly deal with ConsumeAmmo. 2022-04-17 08:53:52 +02:00
keysections.cpp Prevent Keyconf from adding duplicate playerclass 2022-08-17 21:12:10 +02:00
options.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
p_blockmap.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
p_terrain.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
statistics.cpp - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00