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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2018 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** gl_viewpointbuffer.cpp
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** Buffer data maintenance for per viewpoint uniform data
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**
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**/
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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#include "hw_viewpointbuffer.h"
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static const int INITIAL_BUFFER_SIZE = 100; // 100 viewpoints per frame should nearly always be enough
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GLViewpointBuffer::GLViewpointBuffer()
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{
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mBufferSize = INITIAL_BUFFER_SIZE;
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mBlockAlign = ((sizeof(HWViewpointUniforms) / screen->uniformblockalignment) + 1) * screen->uniformblockalignment;
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mByteSize = mBufferSize * mBlockAlign;
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mBuffer = screen->CreateDataBuffer(VIEWPOINT_BINDINGPOINT, false);
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mBuffer->SetData(mByteSize, nullptr, false);
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Clear();
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mLastMappedIndex = UINT_MAX;
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mClipPlaneInfo.Push(0);
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}
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GLViewpointBuffer::~GLViewpointBuffer()
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{
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delete mBuffer;
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}
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void GLViewpointBuffer::CheckSize()
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{
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if (mUploadIndex >= mBufferSize)
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{
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mBufferSize *= 2;
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mByteSize *= 2;
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mBuffer->Resize(mByteSize);
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}
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}
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int GLViewpointBuffer::Bind(FRenderState &di, unsigned int index)
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{
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if (index != mLastMappedIndex)
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{
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mLastMappedIndex = index;
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mBuffer->BindRange(index * mBlockAlign, mBlockAlign);
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di.EnableClipDistance(0, mClipPlaneInfo[index]);
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}
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return index;
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}
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void GLViewpointBuffer::Set2D(FRenderState &di, int width, int height)
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{
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if (width != m2DWidth || height != m2DHeight)
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{
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HWViewpointUniforms matrices;
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matrices.SetDefaults();
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matrices.mProjectionMatrix.ortho(0, (float)width, (float)height, 0, -1.0f, 1.0f);
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matrices.CalcDependencies();
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mBuffer->Map();
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memcpy(mBuffer->Memory(), &matrices, sizeof(matrices));
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mBuffer->Unmap();
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m2DWidth = width;
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m2DHeight = height;
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mLastMappedIndex = -1;
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}
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Bind(di, 0);
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}
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int GLViewpointBuffer::SetViewpoint(FRenderState &di, HWViewpointUniforms *vp)
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{
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CheckSize();
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mBuffer->Map();
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memcpy(((char*)mBuffer->Memory()) + mUploadIndex * mBlockAlign, vp, sizeof(*vp));
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mBuffer->Unmap();
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mClipPlaneInfo.Push(vp->mClipHeightDirection != 0.f || vp->mClipLine.X > -10000000.0f);
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return Bind(di, mUploadIndex++);
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}
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void GLViewpointBuffer::Clear()
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{
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// Index 0 is reserved for the 2D projection.
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mUploadIndex = 1;
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mClipPlaneInfo.Resize(1);
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}
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