mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-30 07:41:22 +00:00
ed12bdc0f4
down version of the library with the ZDoom source. (It actually uses less space than zlib now.) Unix users probably ought to use the system-supplied libjpeg instead. I modified Makefile.linux to hopefully do that. I'm sure Jim or someone will correct me if it doesn't actually work. SVN r293 (trunk)
53 lines
1.3 KiB
Text
53 lines
1.3 KiB
Text
RELEASETARGET = zdoomgcc.exe
|
|
DEBUGTARGET = zdoomgccd.exe
|
|
|
|
all: basetools game
|
|
debug: basetools debuggame
|
|
release: basetools game
|
|
|
|
ifndef CONFIG
|
|
CONFIG=Release
|
|
endif
|
|
|
|
game: basetools ccdv.exe
|
|
@$(MAKE) -f Makefile.mingw
|
|
|
|
debuggame: basetools ccdv.exe
|
|
@$(MAKE) CONFIG=Debug -f Makefile.mingw
|
|
|
|
$(RELEASETARGET): game
|
|
$(DEBUGTARGET): debuggame
|
|
|
|
basetools: ccdv.exe
|
|
$(MAKE) -C tools/lemon
|
|
$(MAKE) -C tools/re2c
|
|
$(MAKE) -C zlib -f Makefile.mgw
|
|
$(MAKE) -C tools/makewad
|
|
$(MAKE) -C tools/dehsupp
|
|
$(MAKE) -C tools/xlatcc
|
|
$(MAKE) -C wadsrc -f Makefile.mgw
|
|
$(MAKE) -C flac -f Makefile.mgw
|
|
$(MAKE) -C jpeg-6b -f Makefile.mgw
|
|
|
|
cleanexe:
|
|
@$(MAKE) -C . -f Makefile.mingw clean
|
|
|
|
clean:
|
|
@$(MAKE) -C tools/lemon clean
|
|
@$(MAKE) -C tools/re2c clean
|
|
@$(MAKE) -C tools/dehsupp clean
|
|
@$(MAKE) -C tools/makewad clean
|
|
@$(MAKE) -C tools/xlatcc clean
|
|
@$(MAKE) -C wadsrc -f Makefile.mgw clean
|
|
@$(MAKE) -C . -f Makefile.mingw clean
|
|
@$(MAKE) -C zlib -f Makefile.mgw clean
|
|
@$(MAKE) -C flac -f Makefile.mgw clean
|
|
@$(MAKE) -C jpeg-6b -f Makefile.mgw clean
|
|
ifeq (msys,$(OSTYPE))
|
|
rm -f ccdv.exe
|
|
else
|
|
del /q /f ccdv.exe 2>nul
|
|
endif
|
|
|
|
ccdv.exe: ccdv-win32.c
|
|
@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32
|