mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 05:00:58 +00:00
f94c9ce81d
The editor number for player start spot 5 is now stored in the game info so that there's only one place where this check needs to be done. - Fixed: WIF_NOAUTOAIM only worked for projectiles unlike Skulltag's original implementation. SVN r1997 (trunk)
410 lines
6.7 KiB
Text
410 lines
6.7 KiB
Text
// MAPINFO for Strife (full version and teaser)
|
|
|
|
gameinfo
|
|
{
|
|
titlepage = "TITLEPIC"
|
|
creditpage = "CREDIT"
|
|
titlemusic = "D_LOGO"
|
|
titletime = 8
|
|
advisorytime = 0
|
|
pagetime = 5
|
|
chatsound = "misc/chat"
|
|
finalemusic = "d_intro"
|
|
finaleflat = "-NOFLAT-"
|
|
finalepage = "CREDIT"
|
|
infopage = "HELP1", "HELP2", "HELP3"
|
|
quitsound = ""
|
|
borderflat = "F_PAVE01"
|
|
border = StrifeBorder
|
|
telefogheight = 0
|
|
defkickback = 150
|
|
skyflatname = "F_SKY001"
|
|
translator = "xlat/strife.txt"
|
|
defaultbloodcolor = "68 00 00"
|
|
defaultbloodparticlecolor = "ff 00 00"
|
|
backpacktype = "AmmoSatchel"
|
|
armoricons = "I_ARM2", 0.5, "I_ARM1"
|
|
statusbar = ""
|
|
intermissionmusic = "d_slide"
|
|
intermissioncounter = false
|
|
weaponslot = 1, "PunchDagger"
|
|
weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
|
|
weaponslot = 3, "AssaultGun"
|
|
weaponslot = 4, "MiniMissileLauncher"
|
|
weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
|
|
weaponslot = 6, "FlameThrower"
|
|
weaponslot = 7, "Mauler2", "Mauler"
|
|
weaponslot = 8, "Sigil"
|
|
dimcolor = "ff d7 00"
|
|
dimamount = 0.2
|
|
definventorymaxamount = 25
|
|
defaultrespawntime = 16
|
|
defaultdropstyle = 2
|
|
endoom = "ENDSTRF"
|
|
player5start = 5
|
|
}
|
|
|
|
skill baby
|
|
{
|
|
AutoUseHealth
|
|
AmmoFactor = 2
|
|
DamageFactor = 0.5
|
|
EasyBossBrain
|
|
SpawnFilter = Baby
|
|
PicName = "M_JKILL"
|
|
Key = "t"
|
|
}
|
|
|
|
skill easy
|
|
{
|
|
SpawnFilter = Easy
|
|
PicName = "M_ROUGH"
|
|
Key = "r"
|
|
}
|
|
|
|
skill normal
|
|
{
|
|
SpawnFilter = Normal
|
|
PicName = "M_HURT"
|
|
Key = "v"
|
|
DefaultSkill
|
|
}
|
|
|
|
skill hard
|
|
{
|
|
SpawnFilter = Hard
|
|
PicName = "M_ULTRA"
|
|
Key = "e"
|
|
}
|
|
|
|
skill nightmare
|
|
{
|
|
AmmoFactor = 2
|
|
FastMonsters
|
|
DisableCheats
|
|
RespawnTime = 16
|
|
SpawnFilter = Nightmare
|
|
PicName = "M_NMARE"
|
|
Key = "b"
|
|
}
|
|
|
|
gamedefaults
|
|
{
|
|
forcenoskystretch
|
|
strifefallingdamage
|
|
nointermission
|
|
clipmidtextures
|
|
noinfighting
|
|
}
|
|
|
|
map MAP01 "AREA 1: sanctuary"
|
|
{
|
|
next = "MAP02"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP02 "AREA 2: town"
|
|
{
|
|
next = "MAP03"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_TAVERN"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP03 "AREA 3: front base"
|
|
{
|
|
next = "MAP04"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_DANGER"
|
|
cluster = 1
|
|
noallies
|
|
redirect = "Sigil", "map30"
|
|
}
|
|
|
|
map MAP04 "AREA 4: power station"
|
|
{
|
|
next = "MAP05"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_FAST"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP05 "AREA 5: prison"
|
|
{
|
|
next = "MAP06"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_INTRO"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP06 "AREA 6: sewers"
|
|
{
|
|
next = "MAP07"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_DARKER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP07 "AREA 7: castle"
|
|
{
|
|
next = "MAP08"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_STRIKE"
|
|
cluster = 1
|
|
redirect = "Sigil", "map10"
|
|
}
|
|
|
|
map MAP08 "AREA 8: Audience Chamber"
|
|
{
|
|
next = "MAP09"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP09 "AREA 9: Castle: Programmer's Keep"
|
|
{
|
|
next = "MAP10"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_TRIBAL"
|
|
cluster = 1
|
|
|
|
// These are the sky changes for the first 8 maps
|
|
|
|
specialaction = "Programmer", "ACS_Execute", 0, 1, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 2, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 3, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 4, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 5, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 6, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 7, 256
|
|
specialaction = "Programmer", "ACS_Execute", 0, 8, 256
|
|
|
|
// It seems that Strife was originally going to print the text
|
|
// from the C1TEXT lump when you move from map 9 to map 10, but
|
|
// that idea apparently got scrapped as the game developed.
|
|
}
|
|
|
|
map MAP10 "AREA 10: New Front Base"
|
|
{
|
|
next = "MAP11"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MARCH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP11 "AREA 11: Borderlands"
|
|
{
|
|
next = "MAP12"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DANGER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP12 "AREA 12: the temple of the oracle"
|
|
{
|
|
next = "MAP13"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_MOOD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP13 "AREA 13: Catacombs"
|
|
{
|
|
next = "MAP14"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_CASTLE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP14 "AREA 14: mines"
|
|
{
|
|
next = "MAP15"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARKER"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP15 "AREA 15: Fortress: Administration"
|
|
{
|
|
next = "MAP16"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP16 "AREA 16: Fortress: Bishop's Tower"
|
|
{
|
|
next = "MAP17"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP17 "AREA 17: Fortress: The Bailey"
|
|
{
|
|
next = "MAP18"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SPENSE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP18 "AREA 18: Fortress: Stores"
|
|
{
|
|
next = "MAP19"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP19 "AREA 19: Fortress: Security Complex"
|
|
{
|
|
next = "MAP20"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_STRIKE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP20 "AREA 20: Factory: Receiving"
|
|
{
|
|
next = "MAP21"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DARK"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP21 "AREA 21: Factory: Manufacturing"
|
|
{
|
|
next = "MAP22"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP22 "AREA 22: Factory: Forge"
|
|
{
|
|
next = "MAP23"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SLIDE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP23 "AREA 23: Order Commons"
|
|
{
|
|
next = "MAP24"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP24 "AREA 24: Factory: Conversion Chapel"
|
|
{
|
|
next = "MAP25"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_PANTHR"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP25 "AREA 25: Catacombs: Ruined Temple"
|
|
{
|
|
next = "MAP26"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_SAD"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP26 "AREA 26: proving grounds"
|
|
{
|
|
next = "MAP27"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP27 "AREA 27: The Lab"
|
|
{
|
|
next = "MAP28"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_TECH"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP28 "AREA 28: Alien Ship"
|
|
{
|
|
next = "MAP29"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_ACTION"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP29 "AREA 29: Entity's Lair"
|
|
{
|
|
next = "EndGameS"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_INSTRY"
|
|
cluster = 1
|
|
deathslideshow
|
|
}
|
|
|
|
map MAP30 "AREA 30: Abandoned Front Base"
|
|
{
|
|
next = "MAP31"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_DRONE"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP31 "AREA 31: Training Facility"
|
|
{
|
|
next = "MAP01"
|
|
sky1 = "SKYMNT01"
|
|
music = "D_FIGHT"
|
|
cluster = 1
|
|
}
|
|
|
|
map MAP32 "AREA 1: Sanctuary"
|
|
{
|
|
next = "MAP33"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP1"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP33 "AREA 2: Town"
|
|
{
|
|
next = "MAP34"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP2"
|
|
cluster = 2
|
|
}
|
|
|
|
map MAP34 "AREA 3: Movement Base"
|
|
{
|
|
next = "EndBuyStrife"
|
|
sky1 = "SKYMNT02"
|
|
music = "D_MAP3"
|
|
cluster = 2
|
|
noallies
|
|
}
|
|
|
|
cluster 1
|
|
{
|
|
hub
|
|
}
|
|
|
|
cluster 2
|
|
{
|
|
hub
|
|
exittext = "T1TEXT"
|
|
music = "d_fmfast"
|
|
pic = "PANEL7"
|
|
exittextislump
|
|
}
|
|
|
|
clearepisodes
|
|
episode MAP02 teaser MAP33
|
|
{
|
|
name = "Quest for the Sigil"
|
|
}
|