mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-11 13:11:48 +00:00
42ac64d964
- Fixed: Gravity application was not correct. For actors with no vertical momentum the initial pull is supposed to be twice as strong as when vertical movement already takes place. - added invquery CCMD like in Strife. Also removed all underscores from the tag strings so that they can be printed properly. - Fixed: Skill baby was missing 'autousehealth' for all games. - Added a new CVAR: sv_disableautohealth - Autouse of health items is no longer hardwired to the default item classes. There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small Raven health item, 2 a large Raven health item and 3 a Strife item. SVN r1452 (trunk)
36 lines
517 B
Text
36 lines
517 B
Text
|
|
ACTOR RatBuddy 85
|
|
{
|
|
Game Strife
|
|
ConversationID 202, 196, 200
|
|
Health 5
|
|
Speed 13
|
|
Radius 10
|
|
Height 16
|
|
+NOBLOOD +FLOORCLIP +CANPASS
|
|
+ISMONSTER +INCOMBAT
|
|
MinMissileChance 150
|
|
MaxStepHeight 16
|
|
MaxDropoffHeight 32
|
|
Tag "rat buddy"
|
|
SeeSound "rat/sight"
|
|
DeathSound "rat/death"
|
|
ActiveSound "rat/active"
|
|
States
|
|
{
|
|
Spawn:
|
|
RATT A 10 A_Look
|
|
Loop
|
|
See:
|
|
RATT AABB 4 A_Chase
|
|
Loop
|
|
Melee:
|
|
RATT A 8 A_Wander
|
|
RATT B 4 A_Wander
|
|
Goto See
|
|
Death:
|
|
MEAT Q 700
|
|
Stop
|
|
}
|
|
}
|
|
|