gzdoom/wadsrc/static/actors
MajorCooke 53fd57d6b7 - Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
- ang_offset: the extra angle to apply to the actor after calculating the maximum turn.
- pitch_offset: Just like ang_offset, with pitch instead.
- FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units.
- FAF_MIDDLE: Aims for the direct middle of the actor.
- FAF_TOP: Aims for the very top of the actor.
- FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor.
2015-01-30 16:48:24 -06:00
..
chex - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
doom Whoops. 2015-01-06 19:34:11 -06:00
heretic - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
hexen Add NOBLOOD flag to Heresiarch actor 2014-03-18 12:29:14 +02:00
raven Add NOGRAVITY to every Raven actor with FLOATBOB 2013-11-19 19:42:13 -06:00
shared Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
strife - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
actor.txt - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00
constants.txt - Added ang_offset and pitch_offset to A_Face, along with 4 new flags: 2015-01-30 16:48:24 -06:00