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- ang_offset: the extra angle to apply to the actor after calculating the maximum turn. - pitch_offset: Just like ang_offset, with pitch instead. - FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units. - FAF_MIDDLE: Aims for the direct middle of the actor. - FAF_TOP: Aims for the very top of the actor. - FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor. |
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chex | ||
doom | ||
heretic | ||
hexen | ||
raven | ||
shared | ||
strife | ||
actor.txt | ||
constants.txt |