gzdoom/src
2020-06-21 15:55:42 +03:00
..
common escape the escape character 2020-06-21 15:55:42 +03:00
console - moved out the Doom specific parts from menu.cpp and messagebox.cpp. 2020-06-13 22:43:35 +02:00
g_statusbar - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
gamedata - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
intermission - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
maploader Revert "- disabled the non-functional sidedef range check." 2020-06-12 17:05:08 +02:00
menu - exposed menu blur amount to engine interface 2020-06-20 12:06:49 +03:00
playsim - added missing target check to A_RadiusDamageSelf. 2020-06-16 00:16:22 +02:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
rendering - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
scripting - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
sound - moved s_reverbedit.cpp to 'common'. 2020-06-14 12:39:59 +02:00
utility/nodebuilder - moved a few leftover utility classes to 'common'. 2020-04-29 17:51:04 +02:00
win32 - Rename 'Play GZDoom' button to something more generic to more easily allow for use in forks or other projects 2020-06-16 08:04:19 -04:00
__autostart.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00
am_map.cpp Interpolate positions and angles in the automap for smoother appearance 2020-06-20 19:49:48 +02:00
am_map.h
announcer.h
bbannouncer.cpp
CMakeLists.txt - moved the menu code back to the game side. 2020-06-14 18:37:06 +02:00
ct_chat.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
d_iwad.cpp - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
d_main.cpp - exposed menu blur amount to engine interface 2020-06-20 12:06:49 +03:00
d_main.h - moved the frame rate drawer out of DFrameBuffer. 2020-04-27 23:53:26 +02:00
d_net.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
d_net.h
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp Add a cvar to control weapon bobbing while firing 2020-05-31 23:12:11 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h - moved key definitions to their own header. 2020-04-11 20:19:25 +02:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
events.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
g_cvars.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
g_cvars.h
g_dumpinfo.cpp - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
g_game.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp
g_hub.h
g_level.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-07 04:33:28 -04:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h - c_dispatch header cleanup and splitting of gamestate into a separate header, to avoid polluting low level code with game specific headers. 2020-04-11 20:19:25 +02:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
i_net.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
i_net.h
m_cheat.cpp - fixed compilation of optimized GCC and Clang targets 2020-04-12 11:03:25 +03:00
m_cheat.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
p_saveg.h
p_setup.cpp - fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized 2020-06-14 15:33:26 -04:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
p_tick.cpp
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed serializer. 2020-04-11 22:53:26 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp
st_stuff.h
version.h Fixed wrong MINDEMOVERSION which was committed in 95f447927a 2020-06-08 15:10:00 +02:00
wi_stuff.cpp - use a full ClearScreen when drawing fullscreen images. 2020-06-16 00:11:06 +02:00
wi_stuff.h - changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one. 2020-04-19 10:57:46 +02:00
zzautozend.cpp - fix autoseg registration by moving start/end files back to src directory 2020-04-13 10:14:07 +03:00