mirror of
https://github.com/ZDoom/gzdoom.git
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8d6fe24945
* make the critical section local to the respective platform instead of polluting everything with system specific symbols. * moved system specific class declarations into the source file instead of having them in the global header. This commit temporarily disables the Windows system device because it cannot be done without polluting the global header and still needs a bit of refactoring.
847 lines
19 KiB
C++
847 lines
19 KiB
C++
/*
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** i_music.cpp
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** Plays music
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2010 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#define USE_WINDOWS_DWORD
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#else
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <unistd.h>
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#include <wordexp.h>
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#include <stdio.h>
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#include "mus2midi.h"
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extern void ChildSigHandler (int signum);
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#endif
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#include <ctype.h>
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#include <assert.h>
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#include <stdio.h>
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#include "i_musicinterns.h"
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#include "doomtype.h"
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#include "m_argv.h"
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#include "i_music.h"
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#include "w_wad.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "i_sound.h"
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#include "s_sound.h"
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#include "m_swap.h"
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#include "i_cd.h"
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#include "tempfiles.h"
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#include "templates.h"
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#include "stats.h"
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#include "timidity/timidity.h"
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#define GZIP_ID1 31
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#define GZIP_ID2 139
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#define GZIP_CM 8
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#define GZIP_ID MAKE_ID(GZIP_ID1,GZIP_ID2,GZIP_CM,0)
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#define GZIP_FTEXT 1
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#define GZIP_FHCRC 2
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#define GZIP_FEXTRA 4
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#define GZIP_FNAME 8
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#define GZIP_FCOMMENT 16
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enum EMIDIType
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{
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MIDI_NOTMIDI,
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MIDI_MIDI,
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MIDI_HMI,
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MIDI_XMI,
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MIDI_MUS
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};
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extern int MUSHeaderSearch(const uint8_t *head, int len);
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EXTERN_CVAR (Int, snd_samplerate)
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EXTERN_CVAR (Int, snd_mididevice)
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static bool MusicDown = true;
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static bool ungzip(uint8_t *data, int size, TArray<uint8_t> &newdata);
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MusInfo *currSong;
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int nomusic = 0;
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float relative_volume = 1.f;
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float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function
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//==========================================================================
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//
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// CVAR snd_musicvolume
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//
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// Maximum volume of MOD/stream music.
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//==========================================================================
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CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0.f)
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self = 0.f;
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else if (self > 1.f)
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self = 1.f;
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else
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{
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// Set general music volume.
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if (GSnd != NULL)
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{
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GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
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}
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// For music not implemented through the digital sound system,
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// let them know about the change.
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if (currSong != NULL)
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{
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currSong->MusicVolumeChanged();
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}
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else
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{ // If the music was stopped because volume was 0, start it now.
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S_RestartMusic();
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_InitMusic (void)
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{
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static bool setatterm = false;
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Timidity::LoadConfig();
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snd_musicvolume.Callback ();
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nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
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#ifdef _WIN32
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I_InitMusicWin32 ();
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#endif // _WIN32
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if (!setatterm)
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{
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setatterm = true;
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atterm (I_ShutdownMusicExit);
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#ifndef _WIN32
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signal (SIGCHLD, ChildSigHandler);
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#endif
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}
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MusicDown = false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void I_ShutdownMusic(bool onexit)
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{
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if (MusicDown)
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return;
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MusicDown = true;
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if (currSong)
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{
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S_StopMusic (true);
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assert (currSong == NULL);
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}
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Timidity::FreeAll();
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if (onexit) WildMidi_Shutdown();
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#ifdef _WIN32
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I_ShutdownMusicWin32();
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#endif // _WIN32
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}
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void I_ShutdownMusicExit()
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{
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I_ShutdownMusic(true);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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MusInfo::MusInfo()
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: m_Status(STATE_Stopped), m_Looping(false), m_NotStartedYet(true)
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{
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}
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MusInfo::~MusInfo ()
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{
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if (currSong == this) currSong = NULL;
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}
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//==========================================================================
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//
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// starts playing this song
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//
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//==========================================================================
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void MusInfo::Start(bool loop, float rel_vol, int subsong)
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{
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if (nomusic) return;
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if (rel_vol > 0.f)
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{
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float factor = relative_volume / saved_relative_volume;
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saved_relative_volume = rel_vol;
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relative_volume = saved_relative_volume * factor;
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}
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Stop ();
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Play (loop, subsong);
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m_NotStartedYet = false;
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if (m_Status == MusInfo::STATE_Playing)
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currSong = this;
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else
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currSong = NULL;
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// Notify the sound system of the changed relative volume
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snd_musicvolume.Callback();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool MusInfo::SetPosition (unsigned int ms)
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{
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return false;
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}
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bool MusInfo::IsMIDI() const
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{
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return false;
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}
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bool MusInfo::SetSubsong (int subsong)
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{
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return false;
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}
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void MusInfo::Update ()
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{
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}
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void MusInfo::MusicVolumeChanged()
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{
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}
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void MusInfo::TimidityVolumeChanged()
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{
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}
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void MusInfo::GMEDepthChanged(float val)
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{
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}
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void MusInfo::FluidSettingInt(const char *, int)
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{
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}
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void MusInfo::FluidSettingNum(const char *, double)
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{
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}
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void MusInfo::FluidSettingStr(const char *, const char *)
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{
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}
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void MusInfo::WildMidiSetOption(int opt, int set)
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{
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}
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FString MusInfo::GetStats()
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{
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return "No stats available for this song";
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}
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MusInfo *MusInfo::GetOPLDumper(const char *filename)
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{
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return NULL;
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}
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MusInfo *MusInfo::GetWaveDumper(const char *filename, int rate)
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{
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return NULL;
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}
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//==========================================================================
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//
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// create a streamer based on MIDI file type
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//
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//==========================================================================
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static MIDIStreamer *CreateMIDIStreamer(FileReader &reader, EMidiDevice devtype, EMIDIType miditype, const char *args)
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{
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switch (miditype)
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{
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case MIDI_MUS:
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return new MUSSong2(reader, devtype, args);
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case MIDI_MIDI:
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return new MIDISong2(reader, devtype, args);
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case MIDI_HMI:
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return new HMISong(reader, devtype, args);
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case MIDI_XMI:
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return new XMISong(reader, devtype, args);
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default:
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return NULL;
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}
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}
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//==========================================================================
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//
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// identify MIDI file type
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//
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//==========================================================================
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static EMIDIType IdentifyMIDIType(uint32_t *id, int size)
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{
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// Check for MUS format
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// Tolerate sloppy wads by searching up to 32 bytes for the header
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if (MUSHeaderSearch((uint8_t*)id, size) >= 0)
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{
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return MIDI_MUS;
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}
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// Check for HMI format
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else
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if (id[0] == MAKE_ID('H','M','I','-') &&
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id[1] == MAKE_ID('M','I','D','I') &&
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id[2] == MAKE_ID('S','O','N','G'))
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{
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return MIDI_HMI;
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}
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// Check for HMP format
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else
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if (id[0] == MAKE_ID('H','M','I','M') &&
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id[1] == MAKE_ID('I','D','I','P'))
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{
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return MIDI_HMI;
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}
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// Check for XMI format
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else
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if ((id[0] == MAKE_ID('F','O','R','M') &&
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id[2] == MAKE_ID('X','D','I','R')) ||
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((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) &&
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id[2] == MAKE_ID('X','M','I','D')))
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{
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return MIDI_XMI;
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}
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// Check for MIDI format
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else if (id[0] == MAKE_ID('M','T','h','d'))
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{
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return MIDI_MIDI;
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}
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else
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{
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return MIDI_NOTMIDI;
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}
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}
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//==========================================================================
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//
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// identify a music lump's type and set up a player for it
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//
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//==========================================================================
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MusInfo *I_RegisterSong (FileReader *reader, MidiDeviceSetting *device)
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{
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MusInfo *info = NULL;
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const char *fmt;
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uint32_t id[32/4];
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if (nomusic)
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{
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delete reader;
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return 0;
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}
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if(reader->Read(id, 32) != 32 || reader->Seek(-32, SEEK_CUR) != 0)
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{
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delete reader;
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return 0;
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}
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// Check for gzip compression. Some formats are expected to have players
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// that can handle it, so it simplifies things if we make all songs
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// gzippable.
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if ((id[0] & MAKE_ID(255, 255, 255, 0)) == GZIP_ID)
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{
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int len = reader->GetLength();
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uint8_t *gzipped = new uint8_t[len];
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if (reader->Read(gzipped, len) != len)
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{
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delete[] gzipped;
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delete reader;
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return NULL;
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}
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delete reader;
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MemoryArrayReader *memreader = new MemoryArrayReader(NULL, 0);
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if (!ungzip(gzipped, len, memreader->GetArray()))
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{
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delete[] gzipped;
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delete memreader;
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return 0;
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}
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delete[] gzipped;
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memreader->UpdateLength();
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if (memreader->Read(id, 32) != 32 || memreader->Seek(-32, SEEK_CUR) != 0)
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{
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delete memreader;
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return 0;
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}
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reader = memreader;
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}
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EMIDIType miditype = IdentifyMIDIType(id, sizeof(id));
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if (miditype != MIDI_NOTMIDI)
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{
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EMidiDevice devtype = device == NULL? MDEV_DEFAULT : (EMidiDevice)device->device;
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#ifndef _WIN32
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// non-Windows platforms don't support MDEV_MMAPI so map to MDEV_SNDSYS
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if (devtype == MDEV_MMAPI)
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devtype = MDEV_SNDSYS;
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#endif
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retry_as_sndsys:
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info = CreateMIDIStreamer(*reader, devtype, miditype, device != NULL? device->args.GetChars() : "");
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if (info != NULL && !info->IsValid())
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{
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delete info;
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info = NULL;
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}
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if (info == NULL && devtype != MDEV_SNDSYS && snd_mididevice < 0)
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{
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devtype = MDEV_SNDSYS;
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goto retry_as_sndsys;
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}
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#ifdef _WIN32
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if (info == NULL && devtype != MDEV_MMAPI && snd_mididevice >= 0)
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{
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info = CreateMIDIStreamer(*reader, MDEV_MMAPI, miditype, "");
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}
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#endif
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}
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// Check for various raw OPL formats
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else if (
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(id[0] == MAKE_ID('R','A','W','A') && id[1] == MAKE_ID('D','A','T','A')) || // Rdos Raw OPL
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(id[0] == MAKE_ID('D','B','R','A') && id[1] == MAKE_ID('W','O','P','L')) || // DosBox Raw OPL
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(id[0] == MAKE_ID('A','D','L','I') && *((uint8_t *)id + 4) == 'B')) // Martin Fernandez's modified IMF
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{
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info = new OPLMUSSong (*reader, device != NULL? device->args.GetChars() : "");
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}
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// Check for game music
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else if ((fmt = GME_CheckFormat(id[0])) != NULL && fmt[0] != '\0')
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{
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info = GME_OpenSong(*reader, fmt);
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}
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// Check for module formats
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else
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{
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info = MOD_OpenSong(*reader);
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}
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if (info == NULL)
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{
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// Check for CDDA "format"
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if (id[0] == (('R')|(('I')<<8)|(('F')<<16)|(('F')<<24)))
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{
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uint32_t subid;
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reader->Seek(8, SEEK_CUR);
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if (reader->Read (&subid, 4) != 4)
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{
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delete reader;
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return 0;
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}
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reader->Seek(-12, SEEK_CUR);
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if (subid == (('C')|(('D')<<8)|(('D')<<16)|(('A')<<24)))
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{
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// This is a CDDA file
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info = new CDDAFile (*reader);
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}
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}
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// no support in sound system => no modules/streams
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// 1024 bytes is an arbitrary restriction. It's assumed that anything
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// smaller than this can't possibly be a valid music file if it hasn't
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// been identified already, so don't even bother trying to load it.
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// Of course MIDIs shorter than 1024 bytes should pass.
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if (info == NULL && (reader->GetLength() >= 1024 || id[0] == MAKE_ID('M','T','h','d')))
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{
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// Let the sound system figure out what it is.
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info = new StreamSong (reader);
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// Assumed ownership
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reader = NULL;
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}
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}
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if (reader != NULL) delete reader;
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if (info && !info->IsValid ())
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{
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delete info;
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info = NULL;
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}
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return info;
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}
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//==========================================================================
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//
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// play CD music
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//
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//==========================================================================
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MusInfo *I_RegisterCDSong (int track, int id)
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{
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MusInfo *info = new CDSong (track, id);
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if (info && !info->IsValid ())
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{
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delete info;
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info = NULL;
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}
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return info;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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MusInfo *I_RegisterURLSong (const char *url)
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{
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StreamSong *song;
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song = new StreamSong(url);
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if (song->IsValid())
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{
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return song;
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}
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delete song;
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return NULL;
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}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ungzip
|
|
//
|
|
// VGZ files are compressed with gzip, so we need to uncompress them before
|
|
// handing them to GME.
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool ungzip(uint8_t *data, int complen, TArray<uint8_t> &newdata)
|
|
{
|
|
const uint8_t *max = data + complen - 8;
|
|
const uint8_t *compstart = data + 10;
|
|
uint8_t flags = data[3];
|
|
unsigned isize;
|
|
z_stream stream;
|
|
int err;
|
|
|
|
// Find start of compressed data stream
|
|
if (flags & GZIP_FEXTRA)
|
|
{
|
|
compstart += 2 + LittleShort(*(uint16_t *)(data + 10));
|
|
}
|
|
if (flags & GZIP_FNAME)
|
|
{
|
|
while (compstart < max && *compstart != 0)
|
|
{
|
|
compstart++;
|
|
}
|
|
}
|
|
if (flags & GZIP_FCOMMENT)
|
|
{
|
|
while (compstart < max && *compstart != 0)
|
|
{
|
|
compstart++;
|
|
}
|
|
}
|
|
if (flags & GZIP_FHCRC)
|
|
{
|
|
compstart += 2;
|
|
}
|
|
if (compstart >= max - 1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Decompress
|
|
isize = LittleLong(*(uint32_t *)(data + complen - 4));
|
|
newdata.Resize(isize);
|
|
|
|
stream.next_in = (Bytef *)compstart;
|
|
stream.avail_in = (uInt)(max - compstart);
|
|
stream.next_out = &newdata[0];
|
|
stream.avail_out = isize;
|
|
stream.zalloc = (alloc_func)0;
|
|
stream.zfree = (free_func)0;
|
|
|
|
err = inflateInit2(&stream, -MAX_WBITS);
|
|
if (err != Z_OK)
|
|
{
|
|
return false;
|
|
}
|
|
err = inflate(&stream, Z_FINISH);
|
|
if (err != Z_STREAM_END)
|
|
{
|
|
inflateEnd(&stream);
|
|
return false;
|
|
}
|
|
err = inflateEnd(&stream);
|
|
if (err != Z_OK)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_UpdateMusic()
|
|
{
|
|
if (currSong != NULL)
|
|
{
|
|
currSong->Update();
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Sets relative music volume. Takes $musicvolume in SNDINFO into consideration
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_SetMusicVolume (float factor)
|
|
{
|
|
factor = clamp<float>(factor, 0, 2.0f);
|
|
relative_volume = saved_relative_volume * factor;
|
|
snd_musicvolume.Callback();
|
|
}
|
|
|
|
DEFINE_ACTION_FUNCTION(DObject, SetMusicVolume)
|
|
{
|
|
PARAM_PROLOGUE;
|
|
PARAM_FLOAT(vol);
|
|
I_SetMusicVolume((float)vol);
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// test a relative music volume
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD(testmusicvol)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
relative_volume = (float)strtod(argv[1], NULL);
|
|
snd_musicvolume.Callback();
|
|
}
|
|
else
|
|
Printf("Current relative volume is %1.2f\n", relative_volume);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT music
|
|
//
|
|
//==========================================================================
|
|
|
|
ADD_STAT(music)
|
|
{
|
|
if (currSong != NULL)
|
|
{
|
|
return currSong->GetStats();
|
|
}
|
|
return "No song playing";
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writeopl
|
|
//
|
|
// If the current song can be played with OPL instruments, dump it to
|
|
// the specified file on disk.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writeopl)
|
|
{
|
|
if (argv.argc() == 2)
|
|
{
|
|
if (currSong == NULL)
|
|
{
|
|
Printf ("No song is currently playing.\n");
|
|
}
|
|
else
|
|
{
|
|
MusInfo *dumper = currSong->GetOPLDumper(argv[1]);
|
|
if (dumper == NULL)
|
|
{
|
|
Printf ("Current song cannot be saved as OPL data.\n");
|
|
}
|
|
else
|
|
{
|
|
dumper->Play(false, 0); // FIXME: Remember subsong.
|
|
delete dumper;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: writeopl <filename>\n");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writewave
|
|
//
|
|
// If the current song can be represented as a waveform, dump it to
|
|
// the specified file on disk. The sample rate parameter is merely a
|
|
// suggestion, and the dumper is free to ignore it.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writewave)
|
|
{
|
|
if (argv.argc() >= 2 && argv.argc() <= 3)
|
|
{
|
|
if (currSong == NULL)
|
|
{
|
|
Printf ("No song is currently playing.\n");
|
|
}
|
|
else
|
|
{
|
|
MusInfo *dumper = currSong->GetWaveDumper(argv[1], argv.argc() == 3 ? atoi(argv[2]) : 0);
|
|
if (dumper == NULL)
|
|
{
|
|
Printf ("Current song cannot be saved as wave data.\n");
|
|
}
|
|
else
|
|
{
|
|
dumper->Play(false, 0); // FIXME: Remember subsong
|
|
delete dumper;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: writewave <filename> [sample rate]");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD writemidi
|
|
//
|
|
// If the currently playing song is a MIDI variant, write it to disk.
|
|
// If successful, the current song will restart, since MIDI file generation
|
|
// involves a simulated playthrough of the song.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (writemidi)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf("Usage: writemidi <filename>");
|
|
return;
|
|
}
|
|
if (currSong == NULL)
|
|
{
|
|
Printf("No song is currently playing.\n");
|
|
return;
|
|
}
|
|
if (!currSong->IsMIDI())
|
|
{
|
|
Printf("Current song is not MIDI-based.\n");
|
|
return;
|
|
}
|
|
|
|
TArray<uint8_t> midi;
|
|
FILE *f;
|
|
bool success;
|
|
|
|
static_cast<MIDIStreamer *>(currSong)->CreateSMF(midi, 1);
|
|
f = fopen(argv[1], "wb");
|
|
if (f == NULL)
|
|
{
|
|
Printf("Could not open %s.\n", argv[1]);
|
|
return;
|
|
}
|
|
success = (fwrite(&midi[0], 1, midi.Size(), f) == (size_t)midi.Size());
|
|
fclose (f);
|
|
|
|
if (!success)
|
|
{
|
|
Printf("Could not write to music file.\n");
|
|
}
|
|
}
|