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3237c6b4e8
contain enough music to fill the initial output buffers. - Removed the read barrier around ADehackedPickup::RealPickup. If the real pickup is picked up, it may very well destroy itself before the dehacked wrapper's stubs that use it are called. - Reverted revision 840. For a file we don't want end users to be touching, making DEHSUPP plain text sends out mixed messages: "Don't mess with this. Oh, by the way, it's plain text now to make it easier for you to edit." Is there some reason other than a desire to do away with binary lumps to make the distributed lump text? - Added a new speakermode for Stereo + HRTF: "Headphones". This is the only way to get the HRTF low pass filter effect now. - Fixed: No more than one sector could make noise at once. - Trying out sound without varying priorities again. - Fixed: Need to use setSpeakerMix to let 2D sounds (aka streamed music) use their full volume range. SVN r842 (trunk)
124 lines
2.6 KiB
C
124 lines
2.6 KiB
C
#include <stdio.h>
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#include "parse.h"
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typedef enum { false, true } bool;
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typedef short name;
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typedef unsigned char uchar;
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typedef unsigned int uint;
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typedef struct Scanner {
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FILE *fd;
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uchar *bot, *tok, *ptr, *cur, *pos, *lim, *top, *eof;
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uint line;
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} Scanner;
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struct Token
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{
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int val;
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char *string;
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};
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int lex(Scanner *s, struct Token *tok);
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int yyerror (char *s);
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void yyparse (void);
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extern FILE *Source, *Dest;
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extern int SourceLine;
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extern int ErrorCount;
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void WriteWord (int word);
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void WriteLabel (char *label);
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void WriteWords (int count, short *array);
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void WriteBytes (int count, unsigned char *array);
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void WriteNameTable ();
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void WriteActions ();
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void WriteActionMap ();
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void WriteHeights ();
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void WriteCodePConv ();
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void WriteSprites ();
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void WriteStates ();
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void WriteSounds ();
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void WriteInfoNames ();
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void WriteThingBits ();
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void WriteRenderStyles ();
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struct StringList
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{
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struct StringList *Next;
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char String[1];
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};
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struct StringSorter
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{
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name OldName;
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struct StringList *Entry;
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};
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extern struct StringList *NameList, **NameListLast;
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extern int NameCount;
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name AddName (char *name);
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name FindName (char *name);
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void SortNames ();
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struct StateMapE
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{
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name Name;
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unsigned char State;
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unsigned char Count;
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};
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struct ThingBitsE
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{
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name Name;
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unsigned char BitNum;
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unsigned char FlagNum;
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};
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struct RenderStylesE
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{
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name Name;
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unsigned char StyleNum;
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};
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void AddAction (char *name);
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int FindAction (char *name);
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extern name *ActionsList;
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extern unsigned char *HeightsArray;
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extern unsigned char *ActionMap;
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extern unsigned short *CodePMap;
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extern char *SpriteNames;
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extern struct StateMapE *StateMaps;
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extern name *SoundMaps;
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extern name *InfoNamesArray;
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extern struct ThingBitsE *ThingBitsMap;
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extern struct RenderStylesE *RenderStylesMap;
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extern int ActionsListSize, MaxActionsListSize;
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extern int HeightsSize, MaxHeightsSize;
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extern int ActionMapSize, MaxActionMapSize;
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extern int CodePMapSize, MaxCodePMapSize;
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extern int SpriteNamesSize, MaxSpriteNamesSize;
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extern int StateMapsSize, MaxStateMapsSize;
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extern int SoundMapsSize, MaxSoundMapsSize;
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extern int InfoNamesSize, MaxInfoNamesSize;
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extern int ThingBitsMapSize, MaxThingBitsMapSize;
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extern int RenderStylesSize, MaxRenderStylesSize;
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void AddHeight (int h);
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void AddActionMap (char *name);
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void AddCodeP (int codep);
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void AddSpriteName (char *name);
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void AddStateMap (char *name, int type, int count);
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void AddSoundMap (char *sound);
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void AddInfoName (char *sound);
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void AddThingBits (char *name, int bitnum, int flagnum);
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void AddRenderStyle (char *name, int stylenum);
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