gzdoom/src/posix
2015-04-17 00:24:33 -04:00
..
cocoa Fixed compilation with OS X SDK 10.4 2015-04-05 11:39:49 +03:00
osx Added control of automatic graphics switching on OS X 2015-04-04 17:36:55 +03:00
sdl - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
dikeys.h
hardware.h
i_cd.cpp
i_input.h
i_movie.cpp
i_steam.cpp Added missing #include 2014-12-16 22:46:24 +02:00
i_system.cpp - More GAMENAME replacements in strings. 2015-04-09 21:16:59 +02:00
i_system.h Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure 2014-12-16 10:25:34 +02:00
readme.md Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
st_start.cpp

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.