gzdoom/wadsrc/static/zscript
Christoph Oelckers 53162a8a5c Merge branch 'master' into new_level_refactor
# Conflicts:
#	src/am_map.cpp
2019-02-03 09:20:13 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
heretic - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
hexen - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
inventory Merge branch 'master' into new_level_refactor 2019-02-02 16:58:30 +01:00
menu - renamed the level variables. 2019-02-02 00:25:51 +01:00
raven - made most of the player spawn spot handliing functions members of FLevelLocals. 2019-01-28 02:44:05 +01:00
scriptutil - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
shared Merge branch 'master' into new_level_refactor 2019-02-03 09:20:13 +01:00
statscreen Merge branch 'master' into new_level_refactor 2019-02-03 09:20:13 +01:00
statusbar Merge branch 'master' into new_level_refactor 2019-02-02 16:58:30 +01:00
strife - removed the playernum parameter from CheckLocalView 2019-01-31 03:29:25 +01:00
actor.txt - this was missing 2019-01-31 03:29:45 +01:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-01-03 18:01:58 +01:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-01-23 21:23:35 +01:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2018-12-03 17:41:05 +01:00
actor_interaction.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
actor_inventory.txt Added Inventory UNCLEARABLE flag. 2019-02-01 18:29:31 +01:00
base.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2018-12-05 18:33:59 +01:00
constants.txt - scriptified G_PlayerFinishLevel. 2018-12-02 16:26:02 +01:00
destructible.txt - health groups and software rendering textures freed of 'level' 2019-01-29 16:06:17 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Added CheckReplacee. 2019-01-31 19:05:44 +01:00
level_compatibility.txt - DOOM.WAD fixes 2019-01-31 19:03:57 +01:00
mapdata.txt - renamed the level variables. 2019-02-02 00:25:51 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00