..
fragglescript
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
g_inventory
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
g_shared
- moved 15 more files to g_shared.
2019-02-01 00:48:21 +01:00
g_statusbar
- minor corrections.
2019-01-31 20:42:36 +01:00
intermission
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
maploader
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
menu
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
posix
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
r_data
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
rendering
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
resourcefiles
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scripting
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
sound
- fixed compilation of Windows Debug targets
2019-02-01 10:09:36 +02:00
textures
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
utility
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
win32
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
xlat
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-10-31 17:22:09 +01:00
actor.h
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
am_map.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
am_map.h
- made the automap an object.
2019-01-26 15:21:20 +01:00
announcer.h
autosegs.h
b_bot.cpp
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
b_bot.h
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_func.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_game.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_move.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
b_think.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
c_bind.cpp
- the final batch of easy level replacements.
2019-01-27 21:59:19 +01:00
c_bind.h
c_cmds.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
c_console.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
c_console.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
c_consolebuffer.cpp
- a few more buffers converted.
2018-11-10 14:18:34 +01:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-10-31 19:13:54 +01:00
c_cvars.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
c_cvars.h
Allowed CVARs to be set in unsafe context
2018-03-03 10:26:28 +01:00
c_dispatch.cpp
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
c_dispatch.h
- took the delayed console command execution out of the thinker management.
2019-01-27 10:24:49 +01:00
c_expr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_functions.cpp
Removed all remaining references to AInventory
2018-12-04 17:11:36 +01:00
c_functions.h
CMakeLists.txt
- moved a bunch of files to the utility folder.
2019-02-01 01:18:32 +01:00
critsec.h
ct_chat.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
cycler.cpp
cycler.h
d_anonstats.cpp
- disable survey code, 3.5.0's is over
2018-08-23 15:09:40 -04:00
d_dehacked.cpp
- removed all remaining native parts of APlayerPawn.
2019-01-03 22:05:49 +01:00
d_dehacked.h
d_event.h
Split G_DoCompleted into a global part and a level specific part.
2019-01-29 02:39:14 +01:00
d_gui.h
d_iwad.cpp
- use TArray and FString in resource file management.
2018-11-10 14:19:55 +01:00
d_main.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_main.h
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
2018-12-19 01:37:48 +01:00
d_net.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_net.h
d_netinf.h
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
d_netinfo.cpp
- Default gender for sound classes should be male and not other since it could be undefined in SNDINFO.
2019-01-03 18:05:13 -05:00
d_player.h
- removed all remaining native parts of APlayerPawn.
2019-01-03 22:05:49 +01:00
d_protocol.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
decallib.cpp
- sanitized the 'frozen level' code.
2019-01-28 20:15:48 +01:00
decallib.h
dobject.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
dobject.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjgc.cpp
- moved thinker storage into FLevelLocals.
2019-01-30 19:09:21 +01:00
dobjgc.h
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
dobjtype.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
doomdata.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomdef.h
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
doomerrors.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
doomstat.cpp
- added a level iterator for operations that need to make changes to all open levels.
2019-01-28 02:41:29 +01:00
doomstat.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
doomtype.h
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
2019-01-06 09:00:52 +01:00
empty.cpp
errors.h
events.cpp
Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
2019-01-31 20:43:24 +01:00
events.h
Added CheckReplacee.
2019-01-31 19:05:44 +01:00
f_wipe.cpp
- continued work on texture management.
2018-12-12 18:39:38 +01:00
f_wipe.h
- Untested wipe refactor
2018-09-02 12:02:36 +02:00
g_cvars.cpp
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
g_cvars.h
- started cleaning up the contents of the g_shared directory, starting with a_dynlight.cpp
2019-01-31 02:05:16 +01:00
g_doomedmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
g_dumpinfo.cpp
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
g_game.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
g_game.h
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
g_hub.cpp
- add Level parameter to G_LeavingHub
2019-01-29 02:08:53 +01:00
g_hub.h
- fixed missing declaration
2019-01-29 02:17:25 +01:00
g_input.h
g_level.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
g_level.h
- moved G_ChangeLevel and other exit functions into FLevelLocals.
2019-01-29 23:45:14 +01:00
g_levellocals.h
- moved thinker storage into FLevelLocals.
2019-01-30 19:09:21 +01:00
g_mapinfo.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- changed infighting check so that the static skill checker does not access the level
2019-01-28 14:31:23 +01:00
gameconfigfile.cpp
- fixed compilation errors with POSIX targets
2019-02-01 11:08:58 +02:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 14:29:37 +02:00
gametype.h
gi.cpp
- let RunHealth clamping respect the newly added global properties.
2019-01-05 15:37:14 +01:00
gi.h
- made forwardmove and sidemove defaults configurable through the gameinfo section.
2019-01-05 08:48:57 +01:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
hu_stuff.h
i_cd.h
i_net.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
i_net.h
i_video.h
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
2018-06-17 20:08:35 +02:00
info.cpp
Added CheckReplacee.
2019-01-31 19:05:44 +01:00
info.h
- extended state caller check to work on CustomInventory items as well
2018-11-15 09:24:17 +01:00
keysections.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
lumpconfigfile.cpp
lumpconfigfile.h
m_cheat.cpp
- moved bglobal into FLevelLocals
2019-01-30 01:38:18 +01:00
m_cheat.h
- previous fix attempts done right
2018-12-01 09:44:14 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
m_misc.h
- replaced deprecated macOS functions in paths handling
2018-07-15 13:20:36 +03:00
p_acs.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_acs.h
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_actionfunctions.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_blockmap.h
- made polyobject init code part of MapLoader.
2018-12-28 14:48:10 +01:00
p_checkposition.h
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
p_conversation.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
p_conversation.h
- Moved Strife conversation data into FLevelLocals.
2019-01-24 19:53:11 +01:00
p_destructible.cpp
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
p_destructible.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
p_effect.cpp
- moved some diagnostic CCMDs to g_dumpinfo.cpp.
2019-02-01 00:14:31 +01:00
p_effect.h
- moved particle storage into FLevelLocals.
2019-01-29 01:09:02 +01:00
p_enemy.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_enemy.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_interaction.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_linetracedata.h
- more direct native entry points.
2018-12-05 20:10:44 +01:00
p_lnspec.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_lnspec.h
- changed Polyobject thinkers to operate on the actual polyobjects instead of indices
2019-01-24 01:05:07 +01:00
p_local.h
- the final batch of easy level replacements.
2019-01-27 21:59:19 +01:00
p_map.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_maputl.cpp
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
p_maputl.h
- moved the combined compatibility flags into FLevelLocals.
2019-01-29 19:28:22 +01:00
p_mobj.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_openmap.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_pspr.cpp
- handled most level references in actorinlines.h and p_mobj.cpp.
2019-01-27 16:08:22 +01:00
p_pspr.h
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
p_saveg.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
p_saveg.h
- moved all EV_Light* functions and G_SerializeLevel into FLevelLocals
2019-01-26 17:55:15 +01:00
p_setup.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
p_setup.h
- moved UDMF custom properties into FLevelLocals.
2019-01-30 00:47:20 +01:00
p_spec.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
p_spec.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_spec_thinkers.h
- moved the remaining thinker code to g_shared
2019-01-31 02:51:07 +01:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
p_terrain.cpp
Fix null pointer access in p_terrain.cpp
2018-11-24 07:29:26 +01:00
p_terrain.h
p_things.cpp
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
p_tick.cpp
- moved gamestate_t to g_game.h.
2019-01-31 00:28:43 +01:00
p_tick.h
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 08:19:19 +02:00
p_usdf.cpp
- Moved Strife conversation data into FLevelLocals.
2019-01-24 19:53:11 +01:00
p_user.cpp
- removed v_video.h include from portals.h
2019-02-01 00:30:21 +01:00
p_xlat.cpp
- removed most global references to the tag manager by routing most access to FLevelocals.
2019-01-24 01:40:09 +01:00
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-10 11:56:18 +01:00
parsecontext.h
r_defs.h
- health groups and software rendering textures freed of 'level'
2019-01-29 16:06:17 +01:00
r_renderer.h
- removed level references in the software renderers.
2019-01-27 17:21:36 +01:00
r_sky.cpp
- missed a few references
2019-01-29 15:22:26 +01:00
r_sky.h
- moved the static sky variables into FLevelLocals and removed the redundant ones for the texture ID.
2019-01-29 04:44:44 +01:00
r_state.h
- moved slope creation functions and most initialize-time variables into MapLoader class.
2018-12-27 12:33:18 +01:00
r_utility.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
r_utility.h
Moved the PointInSector functions into FLevelLocals
2019-01-29 01:30:41 +01:00
r_videoscale.cpp
- set vid_scalefactor to 1 when using vid_setscale
2018-12-25 00:18:44 -05:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
s_advsound.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
s_environment.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_sndseq.cpp
- moved sound sequence head of list into FLevelLocals.
2019-01-28 23:53:40 +01:00
s_sndseq.h
- moved sound sequence head of list into FLevelLocals.
2019-01-28 23:53:40 +01:00
s_sound.cpp
- removed the playernum parameter from CheckLocalView
2019-01-31 03:29:25 +01:00
s_sound.h
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
scriptutil.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
scriptutil.h
Moved access to ACS instance data out of ScriptUtil worker class
2019-01-23 20:55:59 +01:00
serializer.cpp
- a few more.
2019-01-27 16:59:50 +01:00
serializer.h
- moved the interpolator into FLevelLocals and refactored its use to happen outside the renderers.
2019-01-28 18:26:14 +01:00
skins.cpp
Squashed commit of the following:
2018-10-30 21:42:09 +01:00
st_start.h
st_stuff.cpp
- a few more.
2019-01-27 16:59:50 +01:00
st_stuff.h
statistics.cpp
- handled approx. half of all cases where the address of level is taken.
2019-01-28 00:55:21 +01:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-25 23:51:36 +02:00
stringtable.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stringtable.h
teaminfo.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
teaminfo.h
templates.h
tflags.h
- properly handle passing of the light flags.
2019-01-03 09:24:22 +01:00
umapinfo.cpp
- more XCode warnings fixed.
2019-01-28 15:41:52 +01:00
v_2ddrawer.cpp
- use a separate variable pointing to the current level for the UI code.
2019-01-25 18:31:40 +01:00
v_2ddrawer.h
- hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex.
2018-11-10 08:04:03 +01:00
v_blend.cpp
- a few more.
2019-01-27 16:59:50 +01:00
v_colortables.h
- it compiles again.
2018-03-28 16:40:09 +02:00
v_draw.cpp
- Moved high level parts of view border drawing to status bar.
2019-01-23 20:55:38 +01:00
v_font.cpp
- applied proper use type to font textures
2019-01-23 21:43:06 +01:00
v_font.h
- a few more fixes.
2018-12-16 00:37:34 +01:00
v_framebuffer.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_palette.cpp
- a few more.
2019-01-27 16:59:50 +01:00
v_palette.h
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
2018-04-29 13:10:30 +02:00
v_pfx.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_pfx.h
v_text.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_text.h
- made DBrokenLines serializable.
2018-11-01 09:02:20 +01:00
v_video.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
v_video.h
- a few remaining simple ones
2019-01-28 01:25:52 +01:00
version.h
- bumped savegame version because the recent scriptification of APlayerPawn will render all old savegames unusable.
2019-01-05 08:52:21 +01:00
w_wad.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2018-11-17 10:03:40 +01:00
w_wad.h
- moved image format detection logic from FTexture to FImageSource.
2018-12-09 17:10:51 +01:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
wi_stuff.cpp
- moved the I_Error prototypes to doomerrors.h to avoid having to include the low level system header for this.
2019-01-31 19:38:04 +01:00
wi_stuff.h
zzautozend.cpp