gzdoom/wadsrc
Christoph Oelckers 4d5692bf80 - Fixed: Doom's fullscreen HUD was limited to 6 keys.
- Made 'next endgame' work again for cases where it is supposed to be
  the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
  defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.

SVN r1567 (trunk)
2009-05-02 09:14:01 +00:00
..
static - Fixed: Doom's fullscreen HUD was limited to 6 keys. 2009-05-02 09:14:01 +00:00
CMakeLists.txt - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
wadsrc.vcproj - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00