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This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here. |
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.. | ||
vk_buffers.cpp | ||
vk_buffers.h | ||
vk_builders.cpp | ||
vk_builders.h | ||
vk_device.cpp | ||
vk_device.h | ||
vk_framebuffer.cpp | ||
vk_framebuffer.h | ||
vk_objects.h | ||
vk_swapchain.cpp | ||
vk_swapchain.h |