gzdoom/src/rendering/vulkan/system
Christoph Oelckers d500cedf49 - call SetData in VKBuffer::Lock so that the buffer is valid.
This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here.
2019-03-22 21:14:32 +01:00
..
vk_buffers.cpp - call SetData in VKBuffer::Lock so that the buffer is valid. 2019-03-22 21:14:32 +01:00
vk_buffers.h - fixed: VkBuffer::mPersistent was not initialized. 2019-03-22 20:32:59 +01:00
vk_builders.cpp
vk_builders.h - fix the multisample and image transition validation errors 2019-03-09 23:17:48 +01:00
vk_device.cpp - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
vk_device.h - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
vk_framebuffer.cpp - renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic. 2019-03-22 19:54:19 +01:00
vk_framebuffer.h - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures. 2019-03-21 21:57:39 +01:00
vk_objects.h
vk_swapchain.cpp - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00
vk_swapchain.h - move swapchain and the presentation related synchronization objects out of VulkanDevice 2019-03-14 23:33:19 +01:00